Explore the process of creating 3D computer graphics. Using our articles and tutorials, you will learn cutting-edge techniques for modeling, scene setup and rendering.  Home 3D Graphics (283 materials)
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Walking Animation in Poser

Author : matt

Walking Animation in Poser -Launch poser, you should start up to this screen: -Next, Open the libraries pallet.(the one with the arrow pointing to it) It has all of the preset poses in it, including the walk cycle which we will be applying you our character who is on the stage. -Then,...

Software : n/a
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
 
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Vertex Sub Object

Vertex Sub-Object Summary In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it......

Software : 3ds max
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
 

3d models

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Twisted metal

Open up 3D Studio Max, and go to create>>extended primitives>>torus knot. Draw a somewhat thin, large, torus knot in your perspective view. Under the Parameters menu on the right side of your screen, set your radius at 51, your segments at 140, your P at 2.0, your Q ...

Software : 3ds max
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
 
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Using Morpher to Texture a Mesh in 3D Studio MAX

Author : Madwomb.com

This method for applying a texture map to a mesh provides a lot of detailed control by applying MAX's Morpher modifier to allow us to flatten the mesh itself before using the free plug-in Texporter

Software : 3ds max
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
 
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Shockwave 3D tutorials and notes for the 3D Studio MAX exporter

Author : Madwomb.com

Lights: All models for which lighting is requested should be viewable from all angles. To create this ambient light, place six omni lights (called point lights in Director) at the six sides of the model, all with betwee...

Software : 3ds max Shockwave 3D
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
 
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Working withtranslucency

Author : Shawn Hempel

This tutorial will give you an overview of what effects you can achieve with translucency. Translucency simulates the effect of so-called scattering. This basically means that light coming from behind the object a) shines through to a certain amount (and with a certain color tint coming from the o...

Software : 3ds max
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
 

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Tire Track + Tire Side + Alloy

A Complete Tire Step 1. - Reset 3D Studio Max Step 2. - Go to the Front View Step 3. - Go to the Create Panel and make a tube. Make Radius1 = 100, Radius2 = 80 and the Height = 60. That way we'll get a real racy tire: thin tire + big alloy's! Step 4a. - Open your favorite image editor.......

Software : 3ds max
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
 
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Unifying Polygons

Here's the fastest way I know to unify two polygons. >Step 1 - Put one polygon in the foreground and the other in the background. >Step 2 - In the TOOLS menu, hit DRILL and pick Z SLICE. >Step 3 - Swap the layers ( hit the ' key ) >Step 4 - Still in the...

Software : LightWave 3D
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
 
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Layering Spaceship Thrusters

Here's a dorky spaceship with some nifty thrust coming from the engines. Each plume of thrust is a fairly simple object... Here's a dorky spaceship with some nifty thrust coming from the engines. Each plume of thrust is a fairly simple object. The basic shape of the plume is a c...

Software : LightWave 3D
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
 
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Make a Cartoony Hand

Here's how easy it is to make a cartoony hand with metanurbs and my QuadSew plugin. Step 1 - Make some boxes in the rough shape of a hand. I've put boxes in the meatiest places, and I've made sure there's enough vertices in the palm to attach the fingers to. ...

Software : LightWave 3D
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
 
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