Basic Planet
With this tutorial, you will hopefully understand more about the options and tools capable of being used in 3DSM. A basic planetary system incorporates different skills within 3DSM that fcan improve your ability to use this acclaimed program. This is the first page of a 2-page tutorial. Step-by-step...
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Rating :




Basic Planet
With this tutorial, you will hopefully understand more about the options and tools capable of being used in 3DSM. A basic planetary system incorporates different skills within 3DSM that fcan improve your ability to use this acclaimed program. This is the second page of a 2-page tutorial. Step-by-ste...
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Rating :




Blueprint Setup
Well pretty essential in this tutorial is naturally having actual blueprints... I picked the one that I just (re-)made an hour ago, the ones for a Ferrari Enzo.
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Rating :




Box Modelling
In this tutorial I will be showing a basic way of modelling that most people use. So lets get started by creating a box with the same values as shown in fig 1.a.
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Rating :




Box Modelling
Box Modelling - Part 2 So, you have done part 1 of the boxmodelling on this site and you are wondering if you can see the meshsmooth results before you apply the meshsmooth modifier. Well there is a way so open up Max and create a box 80by 80 by 20 and with 6 seg...
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Rating :




Making a Car
This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here...
Type : 3D Tutorials
Level : Professional
Added : Jul 29, 2004
Rating :




Abstract Art
1. Open Cinema 4d and start off by clicking "F5" on the top of your keyboard. The screen below should appear. Now you want to click and hold that to zoom out on the top-right, the bottom left and the bottom right screens. Now we can see our piece fr...
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Rating :




Spline Car Modeling
That is the tutorial about making a head of a rhinoceros (under F1), and not the tutorial about a head in Rhino3D! :) Or else this tutorial will go way too fast.
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Rating :




Car Body
The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you...
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Rating :




Car Mapping
This tutorial is a combination of two tutorials I made earlier and applied to a real-life example. You can find the two tutorials here: Map Channels and Multi/Sub Object. In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really...
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Rating :







