Making a Car
This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here...
Type : 3D Tutorials
Level : Professional
Added : Jul 29, 2004
Rating :




Abstract Art
1. Open Cinema 4d and start off by clicking "F5" on the top of your keyboard. The screen below should appear. Now you want to click and hold that to zoom out on the top-right, the bottom left and the bottom right screens. Now we can see our piece fr...
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Rating :




Spline Car Modeling
That is the tutorial about making a head of a rhinoceros (under F1), and not the tutorial about a head in Rhino3D! :) Or else this tutorial will go way too fast.
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Rating :




Car Body
The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you...
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Rating :




Car Mapping
This tutorial is a combination of two tutorials I made earlier and applied to a real-life example. You can find the two tutorials here: Map Channels and Multi/Sub Object. In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really...
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Rating :




Car Rims
Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max h...
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Rating :




Car Tyres
Modeling car tyres is a polygon eating exercise (you end up with quite a few in the end), but definately worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious. Reference and Interpretation So what tyre will we make. Of course...
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Rating :




Fake Caustics
So you want to do caustics? But either haven't got a software which can do them for you or don't need them ultra-realistic but fast? Then here you go. This tutorial is done with 3DStudio Max 3.0 but can be done with any rendering-software which got the features you need for fake-caustics (tha.....
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Rating :




3D Studio Max - Creating Caustics in 3dsmax 6
It will guide you on how to create a good caustic effect using the mental ray 3.2 renderer in-built to 3d studio max 6 and hopefully explain a little about the effects of each settings. A little knowledge of the program interface is helpful however this tutorial can be tackled by a complete beginner...
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Rating :




Changing the UI Colours
I've always been one to customise things; it just gives things a personal touch. In 3ds Max you can do the same. Prehaps you've seen in design magazines the interface is a nice dark grey or another colour. With a couple of kicks of the mouse, you can be changing it to...
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Rating :







