Learn how to make a cool bevel effect that can be used in a myriad of ways.
1. As the name suggests, this tutorial uses a lot of beveling. First, create a platonic, make it editable, and turn on the polygon tool. I used this platonic, but any will do:

2. Then, go to Structure > Edit Surface > Matrix Extrude. Use the default settings. Youll now have something like what's on the left.

3. Now, select one polygon, then hit Ctrl + A to select all. Now, equip the Structre > Bevel tool, and click the shape, and drag the mouse to the right. The shape will bevel, and creast some more polygons.

4. Now, again, hit Ctrl + A, and do a bevel in the reverse direction.

5. Again, hit Ctrl + A, and do another bevel.

6. Do this until you get something you like, then go to Objects > NURBS > Hyper NURBS. Drag the platonic into the nurbs, apply some materials, and render it.



