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Modeling of the Head

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Build these faces with Create Face.

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Insert these edges with Cut.

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This gap is sealed by creating polygons as shown. Try to obtain the same mesh layout you may have to use the edge visible/invisibe button

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This image shows the hole filled with Create Face.

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After adjustment of the vertexes.

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Apply a material with enough shininess to see the defects on subdivided surface.
Correct and adjust with the cage low poly.

Aim to have a maximum number of faces as quads and not tris as this guarantees best possible smoothing with Meshsmooth.

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Onto the Nose
Insert a vertex using Divide into the base of the nose.

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Fill the hole with Create Face.

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Insert edges with Cut.

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How the profile looks after adjustment of the vertexes compared to the template (mode See Through).

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Insert these edges and adjust for with dimensions.

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Insert these edges.

Adjust the faces of the nose as with dimensions as on the images.

The base of the shape of the nose is now finished.

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Author's URL: Michel Roger
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Reader's comments
comments Daniel May 18, 2011 says:
What about the ear?
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