Faking sunlight
Or: making your light global without Global Illumination ;) Today we're going to talk about a easy-to-use technique also known as the "lightdome".
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Map channels
Map Channels Step 1. - Reset 3D Studio Max Step 2. - Go to the Front View Step 3. - Go to the Create Panel and make a tube. Make Radius1 = 100, Radius2 = 80 and the Height = 60. This is the basic shape that we'll use for this tutorial. It's supposed to be a tire: we'll make a tire (wit.....
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Multiloft Tutorial
Here we are in part three of our tutorials on modelling, and this time I am going to show you the technique of multilofting.
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Single Muscle Bone Setup
It is recommended that you should be running LW 7.0b as we do not test it on anything else but the latest.
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Displacements/Fractal maps
In this version nothing than the displacement maps and a simple light was used click here to see the movie (608kb) here some transparence and specularity properties was set to obtain this effect click here to see the movie (896kb) ...
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004
Page Turn in 3DS Max
Page Turn in 3DS Max I received an email from someone wanting to know how to animate a page turn in flash. I built one in a short time and sent it, however I got to thinking, and created this in 3D Studio Max, for import into Swift 3D and then Flash. First Create two boxes ...
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Polygon Sub Object
Summary In this tutorial, I will try to explain all options available when modeling in the polygon sub-object. Under this you can see all the options you have in the PSO. Selection Shrink / Grow: Works exactly the same as in the vertex sub-object, only now it g...........
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Radiocity Tutorial
Radiosity & HDRI explained Image 1- HDRI lighting (high dynamic range image) Image 2- Skydome lighting(indirect lighting) o.k, here we go..... one of the hardest things to do in 3D (for me at any rate), is lighting your scene in a "realistic" way. That is, not to be photoreal, but so t...
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Realistic Glass
This is a basic tutorial, suitable for beginners, it produces a realistic glass effect using only the scanline renderer. I used 3d Studio MAX 5 for this tutorial, but it will work with older versions.
Type : 3D Tutorials
Level : Beginner
Added : Jul 29, 2004
Realistic Lighting Rig
A Realistic Lighting Rig This tutorial will show you how to create a lighting rig that will simulate daytime lighting conditions. Most importantly, it will allow you to easily adjust the rig so you can reuse the rig in many different scenes. With support for lighting based on HDRI images and ...
Type : 3D Tutorials
Level : Experienced
Added : Jul 29, 2004


