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Deserted Photoshop Tutorial


Below are the images used in this montage:

image 1

Desert with footprints: 5710080 Rosa Frei 123RF.com

image 2

Oasis: 6470102 soleilc1 123RF.com

image 3

Clouds: 1141044 _maximp_ 123RF.com

image 4

Mannequin leg: 3068100 Sunagatov Dmitry 123RF.com

image 5

Mannequin body: 500025 Ivan Grlic 123RF.com

image 6

Mannequin arm: 6941610 Lev Dolgatshjov 123RF.com

image 7

Mannequin foot: 7231558 Franco Volpato 123RF.com

image 8

Mannequin texture: 796296 anikasalsera 123RF.com

image 9

Steel Rod: 5383571 Andrey Khritin 123RF.com

image 10

Scorpion: 3281763 Sebastian Duda 123RF.com

image 11

Camel: 6470435 Alex Gulevich 123RF.com

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Moon: 5231297 Hugo Felix 123RF.com

Desert Background

Find a picture of a desert, and mask away the blue sky. Remove those unwanted footprints by using the patch tool.

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Increase brightness of the desert by dragging curves.

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Mannequin (Legs)

Import the leg image.

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Smoothen it. We can either use to blur filter or blur tool to smoothen the texture, but only around the skin area and not the lingerie. Avoid bluring the edges.

image 16

Adjust the hue and saturation.

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Adjust the contrast.

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We can add abit of noise to the skin texture. Apply add noise filter and set that layer to 'Overlay' blend mode.

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Result:

image 20

Place mannequin at the position as shown. Rotate it slightly.

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Erase or mask the leg so that it appears to have cracks.

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We can add some thickness to the mannequin by painting a darker shade of color, according to the cracks that we made earlier. Grab the selection, nudge it a few pixels, and start painting.

image 23

Next up is to create inside surface of the mannequin. Paint a base color first.

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Then, by using a very soft black brush with around 25% opacity, start drawing out the shades. Covered areas should be darker and exposed areas lighter.

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In between the leg and the inside surface layer, we can put it some iron bars.

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Change its contrast and brightness accordingly.

image 27

Add some texture to the mannequin. Desaturate the texture image, alter the brightness, and set it to 'Softlight' blend mode. We can than clip it to leg layer or simply mask away excessive areas.

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Do the same with the inside surface. I used a darker toned texture.

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At this point, the lingerie seems abit to redish and bright. Increase its contrast, and perhaps reduce some red.

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Copy the part of the footprints from the background image and place it above the leg layer.

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Increase its brightness so that it matches the background.

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Erase/mask away parts of the footprint so that the leg appears to be submerged within the sands.

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Result:

image 34

Mannequin (Body)

Import this image and give it a little color. I used Selective color and adjusted just the neutrals channel setting.

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Lets focus on the head first.

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Remove the iris.

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Dodge and burn areas of the face to increase the shine.

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Reduce the depth of the nostril.

image 39

Further smoothen the texture around the face.

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Decrease detail on the nipple.

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We should have something like this:

image 42

Remove the mannequin's right hand and add abit of hair so that it looks more natural. We can sample hairs from other areas of the head to clone it.

image 43

Place it on the dune and you might need to resize it accordingly.

image 44

We are going to create similar effect like the one found on the leg. Erase part of the abdomen away.

image 45

Introduce thickness, same step as earlier.

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Draw the inside surface, along with its shades.

image 47

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Apply texture on it. Resize the texture so that it is smaller than the one applied on the legs.

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Again with the steel rods; the rod within the mannequin should be much darker.

image 50

Now we should have something like this:

image 51

Next up is creating sand ripples around the body, using several filters.

image 52

When done change the blend mode to 'Overlay', resize, and transform according to the landscape.

image 53

Erase excessive areas.

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Mannequin (Arm)

Import image of an arm and erase the palm.

image 55

Draw a darker shade of skin color above the arm and apply the following layer style.

Draw a hollow circle above the round patch that we drew earlier. Imagine the point where arm and body connects via the steel rods.

image 56

Adjust its color.

image 57

Add in the texture.

image 58

As for the ripples, we can re-use the ones we've created earlier but resize them accordingly.

image 59

Mannequin (Foot)

Add in a fourth item, this time the foot. Adjust the color and contrast so that it matches the other parts of the mannequin, and don't forget the texture as well.

image 60

Completing the Background

Import image of an oasis, and mask off its blue sky.

image 61

Then, add in this image of clouds at the bottom most layer.

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Use the lens flare filter to create the sun. Apply the filter on a layer filled with black, place it accordingly, and set the layer to 'Screen' blend mode.

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Add in a scorpion.

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And also its footprints. I re-used the footprints from the dune. Transformed and altered its brightness.

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Shadows

Using the basic shapes from the objects we manipulated earlier, fill it with black. Then, transform it so that the shadow is cast from the objects. Apply some gaussian blur and erase excessive areas. Shadows cast from 1 object have 2 layers, 'Multiply' blend mode on top, and 'Overlay' beneath it. Both layers are set at 50% of its opacity.

image 66

Tones

Tones of the object further increases the realism of the image. Use black and white brush with varied hardness and low opacity to paint the tones. For each object, grab its selection and start painting on a new later. I only painted streaks of white (highlights) on the left edges of the objects.

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There should be 2 layers to each tone. 'Luminosity' layer (set at 40% opacity) beneath an 'Overlay' layer (60% opacity).

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Add in some final adjustments and we're done.

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We can even introduce sandstorm to the final image.

image 71

Lastly, a showcase of my alternate output. Nightscene!

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Author's URL: 123rf
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