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Design an Abstract Splattered Photo Manipulation


Final Image

As always, this is the final image that we'll be creating:

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Step 1

Start by creating a document (800X500px).

Create a new layer called 'background'. Fill your canvas with light gray (dcdcdc).

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Step 2

Paste in your rust texture onto a new layer and resize it to fit your canvas.

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Now change this layer's blend mode to 'multiply' and reduce it's opacity to 80%.

Apply a hue/saturation adjustment layer.

Hue/Saturation Adjustment Layer Settings:

Hue: 0
Saturation: -100
Lightness: 0

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Step 3

Now create a new layer called 'noise'. Go to edit > fill and fill your canvas with 50% gray.

Then go to filter > noise > add noise. Add 5% amount of noise, distribution: Gaussian, monochromatic.

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Step 4

Now create a new layer called 'background highlights'. Drag out several white to transparent radial gradients in the areas shown below. Then change this layer's blend mode to 'overlay':

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Now create a new layer called 'background shadows'.

Use a large, soft black paintbrush at around 40% to paint in a vignette type effect, painting shadows around the edges and corners of your canvas:

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Step 5

Now paste in your model photo, positioning it in the left of your canvas:

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Now use your path tool to select the bottom of your model's neck, cutting away the bottom in a smooth curve shape:

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Now apply a hue/saturation and levels adjustment layer. With each adjustment layer apply a clipping mask so that the adjustments only effect the layer directly beneath them (in this case your model photo layer).

Hue/Saturation Adjustment Layer Settings:

Hue: 0
Saturation: -100
Lightness: 0

Levels Adjustment Layer Settings:

42 / 0.75 / 250

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Now paste in one of the renders from the 3D render set in the resources for this tutorial. Resize the render to fit over your model's face and then apply a clipping mask to this layer, so that it also crops to fit only onto your model's face. Then reduce this layer's opacity to 20%.

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Step 6

Now we want to start adding some color to our composition!

Create a couple of circles, filled with radial gradients ranging from fc528c to cc2f67.

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Step 7

Now cut out your ribbon photo and paste it into your composition:

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Now apply a hue/saturation and levels adjustment layer, applying a clipping mask to each:

Hue/Saturation Adjustment Layer Settings:

Hue: -9
Saturation: +35
Lightness: 0

Levels Adjustment Layer Settings:

32 / 1.04 / 240

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Step 8

Now extract one of the paint splatters from the set in the resources for this tutorial and paste it into your composition:

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Now apply a hue/saturation and levels adjustment layer, with each layer having a clipping mask:

Hue/Saturation Adjustment Layer Settings:

Hue: -33
Saturation: +11
Lightness: +8

Levels Adjustment Layer Settings:

23 / 1.12 / 238

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Step 9

Now paste in several more paint splatters, changing the blending with each so that they fit with your overall color palette of white, black and pink:

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Step 10

Paste in one of your 3D renders, positioning it over your splatters.

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Now apply a hue/saturation and levels adjustment layer (with clipping masks):

Hue/Saturation Adjustment Layer Settings:

Hue: 0
Saturation: -100
Lightness: 0

Levels Adjustment Layer Settings:

14 / 1.08 / 227

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Step 11

Now paste in some more 3D renders:

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Step 12

Now cut out your Ace of Diamonds card and paste it into your composition. If necessary go to edit > transform > distort and warp your card to fit into your composition better:

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Now paste apply a black ace of diamonds and back of a card as well, positioning/resizing each card to fit nicely into your composition:

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Step 13

Now paste in your 3 of hearts card, positioning it in the bottom right of your canvas.

Go to image > adjustments > hue/saturation and change the hue until your red becomes pink:

Also go to filter > blur > gaussian blur and apply a gaussian blur of 3.4px strength. This should give the illusion of depth, making the larger card appear closer to the viewer:

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Now use the same technique to add a large 'back of card' to the bottom left of your canvas. Go to edit > transform > warp to warp your card into a more suitable shape for the corner of your canvas also:

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Step 14

You'll see that the 3D closest to your model's head isn't blending into her all that well. To fix this create a new layer called 'shadows'. Paint over this area with a soft, black paintbrush at a low opacity, just building up the shadow in this area:

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Step 15

Now we want to add some subtle highlights to our composition.

Drag out some pink to transparent radial gradients over your canvas:

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Now reduce this layer's opacity to 10%:

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Now do the same technique but with some subtle blue highlights:

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Step 16

Now create a new layer called 'dodge/burn'. Go to edit > fill and fill your canvas with 50% gray. Then change this layer's blend mode to 'overlay'. This will hide your 50% gray, but will allow you to paint onto your canvas using soft black/white paintbrushes to dodge/burn your image.

Go ahead and use a soft black paintbrush to paint in your shadows and a soft white paintbrush for your highlights.

The images below show this layer at 'normal' blend mode, and then 'overlay' blend mode:

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Step 17

Finally, add a levels adjustment layer, and then a gradient map adjustment layer:

Levels Adjustment Layer Settings:

3 / 1.14 / 249

Gradient Overlay Adjustment Layer Settings:

Gradient: Yellow, Violet, Orange, Blue (default gradient)
Layer Opacity: 5%

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And We're Done!

You can view the final outcome below. I hope that you enjoyed this tutorial and would love to hear your feedback on the techniques and outcome.

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