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Dark eye blend modes and gradients

Author: Lombi Author's URL: http://www.lombergar.com/ More by this author

Stocks Used (Eye - Kitty from DeviantArt, Textures - SXC:

image 1

image 2

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1. Layer the stocks 3 at the bottom, 1 at the top. Texture 1 should also be placed hard left. Hide all but the eye layer and make a new layer above it.

2. Brush over the eyeball in white, opacity and flow around 40-50%. Set this layer to Overlay and merge down.

3. Duplicate this modified eye layer, hide the copy. On the original, color with Hue/Saturation. I'm using:

Hue - 207
Saturation - 57
Lightness - +10
With Colorize checked

4. Unhide the eye copy, and Hue/Saturation. Take saturation down to about 60% and don't tick Colorize.

5. To make the eye more vivid, add a layer mask on Eye Copy. Take a black brush, flow and opacity about 50-60% and brush *In the mask* the iris, making sure the pupil is avoided.

Here is mine so far:

image 4

6. Ok. Now to add texture 1 (I will call it Rust). Set this layer to overlay and add a mask. Make sure colors are default (Black bg, White fg) and take the gradient tool.

7. There is probably an easier way of describing these next few steps, but I couldn't put it into words so I made some pics. In the layer mask, use the gradient tool and click, drag, release with approximately the points shown below:

image 5

8. Duplicate this layer, set it do Linear Light and reduce fill to around 75%. On this copy layer, fill the mask with a gradient like this:

image 6

9. Unhide the nails in wood layer (I will call it Nails). Set to Linear Burn, 90% opacity and around 70% fill. Add a layer mask, and use approximately these points:

image 7

10. Stick in an adjustment layer for Brightness & Contrast. I used -14 Brightness, +10 Contrast for mine.

11. Finally, Merge down all layers and take the burn tool, set about 50% on Midtones and go over the light area in the lower left corner. I also burned upper right slightly.

Result:

Dark Eye - Blend Modes and Gradients

Well, there you go.