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The making of riven

Author: Greg Martin Author's URL: www.artofgregmartin.com More by this author

Welcome to my first walkthrough tour: the Making of "Riven". A quick note/disclaimer: This is NOT a tutorial. It is a brief history detailing the chaotic process that goes into my work. After looking over this tour (hosted by my admittedly eclectic comments), you might understand why I haven't gotten a tutorial on making nebulae out yet (or even better, you might be able to ask more pointed questions that'll help me figure out how to write a tutorial that will be helpful!). If you've got

some thoughts about parts you'd like elaborated on (I'm sure there are many) feel free to email and ask. I might make changes to this page, or I might take your thoughts into consideration for a tutorial down the road. Who knows? I'm just sharing my enthusiasm for the art at this point.

Give the page a moment to load... there are seventeen images at about 10kb each to load.

image 1   image 2   image 3

1
Alrighty then... To begin, I decided to toy around with some basic whispy shapes. I had no idea what I want to create, I just wanted to create something.

 

2
I added a bright light to serve as a focal point for the nebula. At this point, I'm working on a 500x500px image, because as far as I know, this is just an excercise...

 

3
...Or is it? Now it's starting to get interesting. I blew it up to its full size at this point so I could start adding some real detail.

Technique
This was a plain black background with a base layer of green applied via good ol' "big fuzzy" (aka 300px soft brush) and several whispy lines drawn in with a smaller brush with the variables of thickness and opacity being controlled by my wacom stylus pressure. The mottled part was a sort of mossy brush I had left over from previous experiments.
 
Technique
The bright light was a camera flare that I radial-blurred to give a more even gradient and to get rid of those annoying "flare dots" (you can still see remnants of one of the dots over on the left side of the image). More whispy lines via same technique as before.
 
Technique
Now I'm adding general brush strokes on a new layer with some multiply layer modes and darker colors. My primary goal at this point is usually just to get stuff down to work with, so I wasn't too picky about how it got there.
         
image 4   image 5   image 6

4
Hmmm... yeah, I'm liking where this is going. More detail, more puffy clouds to contrast with the whispy remnants of the earliest strokes.

 

5
Anyone up for blue? I feel like blue. Let's make it blue. Ok, then. It's blue. I added a darker spot as well, because you don't really appreciate the light until you lose it.

 

6
...Holding with that notion, let's block the light some more. If this was really 3D, we'd see a little reflection on the interior side of our dark shapes, so I've added that in as well.

Technique
More layers with multiply modes. Now it's starting to take shape as a more refined (albeit nowhere near refined enough) shape and composition. I've started to smear some interesting curls out from one of the darker layers over the bright center. That was done with the smear tool and a wide assortment of general brushes.
 
Technique
I don't exactly recall what I did to achieve the blues I got... I think I desaturated the entire image and then brought each layer up to a different level of blues via color balance. Again, I've added new layers of color smeared on top of the brights in mulitply mode to further block the light. The whispy lines in interior of the cloud are achieved in much the same manner as the main whisps were in steps one and two.
 
Technique
More layers, and more smearing. I don't think I actually begin any meticulous refining until step ten or so. It's all a matter of getting something to work with (kind of like sketching in realtime).
         
image 7   image 8   image 9

7
Added some more detail... I've got this sense that I've just gotta make the most of the space around the main event.

 

8
What's going on out there? I don't know, so I just smear some crap in there to hold the space for later...

 

9
...And it looks pretty damn cool, so I copy and paste it into a new layer, rotate it, and use it again.

Technique
People often ask me how I get my "cloudy bits" drawn... basically, it's just a matter of getting a shape and shading it. I couldn't be more specific without writing a whole new tutorial, so I suppose you'll just have to wait until I do... (sorry!).
 
Technique
I've added a new layer with colors, which I believe is actually derived from one of the original multiply layers from step three, changed to linear dodge or screen of course, and smeared like there's no tomorrow.
 
Technique
Here I've taken the layer I liked and enlarged and smeared it extensively. Sometimes I like adding a blurred version of a layer directly on top of the original to soften its details or add a glow about it without using layer effects.
         
image 10   image 11   image 12

10
Ok, so now I've gotten a wee bit too wild. I reined myself back in at this point and returned to the basics, refining some of the strokes I had prior to my little explosion of blue.

 

11
I worked some more on the idea of silhouetting dark matter in front of the light again here (I love doing that). I'm always interested to see how the dark matter interacts with the light.

 

12
A little more refining taking place... I know at this point I've pulled back a bit too much... I need some of that wildness I cut out back in a more refined, controlled fashion.

Technique
NOW the refinement begins. I've ommitted some of the wilder layers (they'll be added back in later in a more controlled fashion). I've started smearing again, but this time in smaller strokes, with more sensitivity to the shapes already in place, working them to give semblances of shape, volume, and contour.
 
Technique
More of the same... the dark part of the cloud was added in from a layer in previous steps.
 
Technique
More of the same...
         
image 13   image 14   image 15

13
I've worked one of the wild layers from my halfway point back into the mix, and it's working pretty well...

 

14
...So I grab another one and start refining and taming that one as well. The blue is getting a little boring to me at this point. It's too calm, too tranquil. This is a fairly violent nebula from the looks of it.

 

15
Aha! That's a step in the right direction. The color changes also bring out the cloud texture more, making the whole lower half glow like a cloud in a lightning storm. I think that's a keeper.

Technique
Now I'm adding some of the more exciting bits back in a layer at a time, still refining via smears and a small amount of delicate soft brush strokes in Linear Dodge mode or Multiply, depending on whether I'm working in shadows or light. The Dodge and Burn tools come in handy as well.
 
Technique
Still adding in new layers ripped from earlier steps, still refining.
 
Technique
Once I've got the finished structure of the nebula, I changed the color through a mixture of color hue and saturation, as well as color balance. I did this layer by layer, NOT to the image as a flattened whole.
         
image 16    

As a rule, I always look at space pics at different orientations to see if I've missed a more dynamic view. In this case, I like the idea of the nebula kind of pouring down from the top left to crash and splay outwards at the bottom right. It also evokes a sort of terrestrial stormcloud appeal at the top to have it glowing from within like it is.

16
Now for the requisite stars and varied light-rays and effects that really make a nebula pop. Still needs something, though...

 

Final
Cropped some of the black out, increased contrast and color saturation, and added some planets.

Yeah, yeah, I know there wouldn't be planets around a nebula like this in real life, but what's a space pic without planets?

 

So there you have it...
You've been witness to the making of Riven in all its convoluted glory. As you can see, I didn't have a plan, I just played around and developed what I had with the tools at my disposal, working very much from the gut. I very much enjoy working with the picture in this manner, because it is such a delight to see what finally comes out as a result.

Technique
The larger stars are, more often than not, lots and lots camera flares in bunches with varying layer modes and sizes. The light diffraction is a gradient layer that was vastly distorted.
 
Technique
See my planets tutorial on how to create those... Cropping, rotating, and flipping are fairly self-explanatory.