I have struggled so hard to find a cure for this. After trial and errors, thank
God, I found a way to preload the main movie with levels all at the same. Some
websites preload levels one at a time and it will get annoying for some users
to wait every time for a different movie to load. If you follow this tutorial
carefully, you should have no problem.
1:
Put a stop(); action in the first Keyframe of the movie(s) being loaded and nothing else. No movie clip, no graphic, no music or picture but just an empty Keyframe and a stop(); action. Then you load the movies you want. You can load all the movies at once or just a few.
2:
Here is the code to preload the movie(s) Put this code on your preloader:
| onClipEvent // Load Three movies loadMovieNum ("Music.swf", 1); (load) { loadMovieNum ("Music.swf", 2); loadMovieNum ("Music.swf", 3); } // We devide it by 1000 to get rid of the onClipEvent (enterFrame) { decimal numbers Total = Math.floor(_level1.getBytesTotal()/1000) + (_level2.getBytesTotal()/1000) + (_level3.getBytesTotal()/1000) + (_root.getBytesTotal()/1000); Loaded = Math.floor(_level1.getBytesLoaded()/1000) + (_level2.getBytesLoaded()/1000) + (_level3.getBytesLoaded()/1000) + (_root.getBytesLoaded()/1000); Percent = Math.floor((Loaded/Total)*100); _root.PercentDisplayTwo = int(Loaded)+" KB "+" | "+(Total)+" KB"+" | "+(Percent)+" %"; // Have a frame lable inside the loaded movie so you can park it // and call it when ever you want if (Percent == 100) { _level1.gotoAndStop("One"); _level2.gotoAndStop("One"); _level3.gotoAndStop("One"); _root.play(); } } |


