Basically , feathering is changing the edge of fills , or the edge of
your vector object to feather. By default the edge is set in Anti -
Alias , but you can also change it to Hard or Feather. This is a
very easy technique, but if done in the right way, could help
soften your images, and add glows or highlights.
Suppose we have this setup , one rectangle with 3 circles of
different sizes. How do we apply this technique properly on the
background, to give it some shine, well first we must change each of the
fills ( from Anti-Alias by default, to feather ). When selecting
Feather, a default amount of 10 is set, but the trick here is setting it
to a higher level , lets say 74 to 100. See the image below.
Too shiny ? Try experimenting on the amount of feather you will use
in each circle, move them out a bit to the sides of the square, or even
scale them bigger ,or you can also change its layer opacity as well. By
default , each layer object's layer opacity is at full, or 100 percent,
changing it 90 > below , could give you an effect like this. Play
with different values for each layer object.
Now lets move to making a circle orb. Lets say we have one big black
circle, and one smaller gradient circle. Take note , when dealing with
gradients , have two colors which are different ex : dark orange
and light orange, to achieve its fullest effect. You must also practice
moving the gradient handles, to which direction looks best.
We must change the inner circle's edge into feather , move the
gradient to the top left, move the circle to the top left of the black
circle, and make some adjustments to the feather amount. You can see the
You can duplicate the gradient if you like ,2 or more times,
scale them down or try experimenting with different amounts on the
circles , change the direction of the gradient or the layer opacity.
You can get something like the image below, if you think the feathered gradient is overlapping the circle, try moving it.
You can also use a radial gradient instead of the black circle, and following the steps above , you can get something like this.
Aside from changing the edge to feather, adding texture could also
change the look of the image. When dealing withbackgrounds , pick the
right texture that suits best , and also try experimenting on the
I'm gonna use the sand texture, and apply 61% amount of texture.
Apply feather with an amount of 83.
You can even try to duplicate the gradient feather and make it bigger, and move it downwards. You can get something like this.
The image looks good , but if you want to add some extra ohhmph factor
, we use another texture. Try duplicating one of the bigger circles,
change the texture to mesh , and try experimenting on which layer mode
and or/ layer opacity value makes the image look even better.
Well there you go, if you have questions about this adobe fireworks tutorial , please leave a comment below .