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Glassy Abstract

Author: GreyCobra.com More by this author


1. Create a new document in cinema 4d, make a primitive sphere (Object > Primitive > Sphere):

Click to enlarge
Click to enlarge

2. Switch to the 4 port view by pressing F5:

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Click to enlarge

3. Now add a glass material to your sphere.  If you dont have any, we have a tutorial on how to make some of your own in our cinema 4d tutorials section, or you can download some nice free ones in our download section:

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Click to enlarge

4. In your spheres attributes, set the number of segments to about 100:

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Click to enlarge

5. Duplicate your sphere, and select the Scale Active Element tool (located at top of cinema 4d, or tools > Scale).  To duplicate the sphere, just click it, press Ctrl + C, and then Ctrl + V:

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Click to enlarge

6. Now that your scale tool is selected, drag to the right with your mouse while holding down on the sphere.  This will enlarge the second spheres scale.  Make it larger than the viewable area in your perspective port:

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Click to enlarge

7. Create a torus (Object > Primitive > Torus):

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Click to enlarge

8. Apply a glass material to it:

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Click to enlarge

9. Enter the coordinates shown in the coordinate panel below (located in bottom right).  Click apply when done:

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Click to enlarge

10. Duplicate the torus, and enter the following into the coordinates:

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Click to enlarge

11. Now group these Objects (not including the large sphere).  While holding shift, select the two torus, and the small sphere.  Right click when they are all highlighted, and click, group objects:

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Click to enlarge

12. Zoom out a bit in all ov your view ports until the large sphere is completely visible:

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Click to enlarge

13. Expand the large sphere again using the scale tool, until you are surrounds by it again:

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Click to enlarge

14. Copy your Null Object (in your objects panel on the right of C4D), and then paste 4 more.  Move these to different areas inside the large sphere.  If desired, make these grouped objects larger with the scale tool:

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Click to enlarge

15. Create a new light (Object > Scene > Light), and set it up as a Round Spot Light.  Using your Move tool, drag the light to the outer edge of the large sphere.  Then, using your rotate tool, direct it towards the center of the sphere.  Copy and paste the light 2 more times, and move them to different edges.  Direct them all towards the center object:

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Click to enlarge

16. Add a few Omni Lights (these are the default when creating new lights), and set the brightness to about 10%.  Drag these around your center object:

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Click to enlarge

17. Click on the large sphere object in your objects panel, and set its Coordinates attribute up like this:

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Click to enlarge

18. Continue duplicating lights, objects and moving your perspective view until you find a look you like!

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Click to enlarge

Click to enlarge
Click to enlarge

Glassy Abstract Tutorial: Final Result

image 21



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