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Flip and connect the two halves... This is the copied "X axis flipped" half head. Use the spline-connected shortcut (on my Mac it is the (')k...
Open up Cinema 4D. Go to objects>>primitive>>platonic. On the right side of your screen, under object properties, set the radius of the object to 175, and set the segments at 27. At the bottom of your ...
Open up 3D Studio Max. Go to create>>extended primitives>>torus knot. Use the Parameters below.Now draw the torus knot in your perspective view. It should look very large right now. In the bottom-right corner of your screen, you should see the zoom tool. Use it to zoom out. ...
Summary In this tutorial, I will try to explain all options available when modeling in the edge sub-object. Under this you can see all the options you have in the ESO. Selection Shrink: Shrinks your selection, just as in the VSO but now applying to edges. Grow.........
I've always been one to customise things; it just gives things a personal touch. In 3ds Max you can do the same. Prehaps you've seen in design magazines the interface is a nice dark grey or another colour. With a couple of kicks of the mouse, you can be changing it to...
Learn how to make some neat abstract art. Great for buttons. Step-by-step instructions proceed.
1) Create a sphere, doesn't matter how big or what color.
2) After this, go to the Modifiers Tab.
3) Now, select the Noise option under Parametric Modifiers..
Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max h...
Modeling car tyres is a polygon eating exercise (you end up with quite a few in the end), but definately worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious. Reference and Interpretation So what tyre will we make. Of course...
So you want to do caustics? But either haven't got a software which can do them for you or don't need them ultra-realistic but fast? Then here you go. This tutorial is done with 3DStudio Max 3.0 but can be done with any rendering-software which got the features you need for fake-caustics (tha.......
It will guide you on how to create a good caustic effect using the mental ray 3.2 renderer in-built to 3d studio max 6 and hopefully explain a little about the effects of each settings. A little knowledge of the program interface is helpful however this tutorial can be tackled by a complete beginner...















