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This tutorial is a combination of two tutorials I made earlier and applied to a real-life example. You can find the two tutorials here: Map Channels and Multi/Sub Object. In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really.....
That is the tutorial about making a head of a rhinoceros (under F1), and not the tutorial about a head in Rhino3D! :) Or else this tutorial will go way too fast.
The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you...
This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here...
1. Open Cinema 4d and start off by clicking "F5" on the top of your keyboard. The screen below should appear. Now you want to click and hold that to zoom out on the top-right, the bottom left and the bottom right screens. Now we can see our piece fr.....
Well pretty essential in this tutorial is naturally having actual blueprints... I picked the one that I just (re-)made an hour ago, the ones for a Ferrari Enzo.
In this tutorial I will be showing a basic way of modelling that most people use. So lets get started by creating a box with the same values as shown in fig 1.a.
With this tutorial, you will hopefully understand more about the options and tools capable of being used in 3DSM. A basic planetary system incorporates different skills within 3DSM that fcan improve your ability to use this acclaimed program. This is the first page of a 2-page tutorial. Step-by-step...
Animating Using Bones, The Easy Way To start off with, create five boxes to form toes, the foot, lower leg, upper leg and hip, as shown below: When you have done that link the objects in the following order toe to foot, foot to lower leg, lower leg to upper leg, upper leg to hip. ...
Open up a new image in Cinema 4D. Go to objects>>primitive>>platonic. Set the radius at 100, the segments at 1, and the type at bucky. Press C on your keyboard. Go to structure>>edit surface>&...















