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Open or create a new object in Cinema 4d. The process of rendering larger files can take quite a while when rotating, keep this in mind. If you do not have something made already, go to objects > primitive > Pyramid
1. Objects > Primitive > Sphere.
2. Now download this file
3. On the materials pallette choose File > Load Materials and load the file you downloaded.
4. Now click and hold on the material and drag it onto the sphere.
This is the first of two tutorials I'm doing teaching how I created the orb on the enter page of Stilistic. The first tutorial will teach you about the boolean object in Cinema 4D. So lets get started.
Welcome to part two of the building Stilistic tutorial. In the last tutorial we went over the process of actually creating the orb. In this tutorial we will bring it to life with some simple animation.
First thing I do is Right click in the Left view and click "Choose background image" and find the image I will be working from. I am going to build the middle part of the gun first so I add a load of vertexs' around the outline and in key places...
First off I drew a 3d sketch on paper of how I wanted the house to look, I find it much easier to work from reference pics or at least a sketch, it gives you good idea of what you need to do even before you start. Anyway, using the VERTEX creation button as shown I plotted the shape...
I will talk about modelling etc in another tutorial. This one is explaining skinning a simple building, the same principles could be used on anything you make. This was the first time I tried this method and it turned out OK so I will refine it over time I suppose...
STEP 1: I got a skin from my m8 Gusher from the Prefablab, and created a front, side and top view from it, I then right clicked in each view in milkshape and clicked "Choose background" for each window giving me refernence to work from, all the pics are the same scale as well...
STEP 1: I got a rough skin from my m8 Gusher from the Prefablab, copied the views to a new file and laid the views out and made sure that they were all the same size/width etc then I cropped em down and create 4 images for use in milkshape from the front, back, side and top.
I created some vertexs and used CTRL G after creating everyone to snap em to the grid keeping stuff square. Note I'm working in the TOP view, this will give correct export to the B3D format...














