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The Zombie - Uv Mapping

SELECTING AND GROUPINGTo start with I selected all the faces in the Head (please read my other tuts for tips on how to select things) Then I pressed REGROUP and re-named the new group HEAD as you can see, now Click HIDE because we dont want that bit in the way...


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The Zombie - Skinning

SELECTING THE GROUPSOK, I exported the UV map and opened it up in Photoshop, 1. I created a new layer by clicking the blank page on the bottom of the layer TAB. 2. Then using the Polygon Selection tool, I went around the front of the shirt, then whilst holding SHIFT ...




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The Zombie - Bones in CFX

LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. Then click Windows and choose Material editor, you should see a window popup like in the pic below...


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The Zombie - Animation in Character FX

ADD SOME FRAMES1. I Clicked the box marked red and typed 21 to give me 21 frames of animation, I'll add more later. 2. This area is the PLAY/LOOP RANGE markers, by pulling the arrows on either end you can designate which range of frames will play when you press the play button...


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3-Point Light Tutorial

This tutorial aims to cover the subject of 3-point lighting in 3D software. I will use Cinema4D but any major package will handle the technical part in a similar fashion. I'll try to preserve the link between lighting in photography and in 3D in this tutorial...


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Modeling and Texturing 3D-Hair
Author : Marco Barnig

Introduction In the last years, a lot of innovations have been done to improve modeling and texturing of 3D-hair. Creating and animating hair that appears realistic still presents a real challenge to 3D-artists. The following techniques have evolved over the past years...




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Build a Dinosaur
Author : Blackorb.com

1: Select View/Viewport Background
2: In the hotbox, choose a file (better as a profile).
3: Choose Create/Shapes/Line.
4: Use the the view with the picture to trace an outline of the dino (leave the legs and arms for later)...


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HDRI tutorial

Editor's Pick in 3D Graphics and Photoshop Tutorials, October 2005
In this tutorial, we go beyond the technical and physical backgrounds of High Dynamic Range Image (HDRI) to learn the technology through a hands-on approach.


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Stereo Tutorial

Editor's Pick in 3D Graphics and Photoshop Tutorials, October 2005
Learn how parallax pictures combine to create a single image with depth. Work with Cinema 4D.


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Build a Face
Author : Blackorb.com

Start by tracing your outlines with the Spline tool in the FRONT view. Then go in the left view and move vertices around to get a 3 dimensional basic outline. Use Shapes (like a sphere for the eye) to help you follow a curve...

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