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Modeling of the Head
Author : Michel Roger

Editor's Pick in 3D Graphics, October 2005
Read this 8-pages tutorial course to learn how to model a high-poly human head by a picture.


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Images in HTML
Author : Joe Burns

By now you know enough to write a very nice, text-based home page, but it is the ability of the World Wide Web to provide pictures, technically called images, graphics, or sometimes icons, that has made it so popular...




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Creating the Hall of a Mansion - Introduction
Author : Mgfx.net

I remember back in the days when Resident Evil 1 was released. One of my friends had a Play station and we used to sit for hours just playing. The game story was about a few soldiers investigating some mysterious incidents up in the mountains, just outside Racoon City. During their mission...


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Creating the Doors
Author : Mgfx.net

Okay, lets put the doors in place before we start out with the floors and the stairs. Keep the Level 0 Walls in Layer 1 and the Level 1 Walls in Layer 2, and then switch to Layer 3. Activate the Box tool and bring up the Numeric Panel, use the following settings...


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Building the Stairs
Author : Mgfx.net

Okay, lets get on with creating the stairs. Switch to Layer 4, which should now be empty, and activate the Box Tool. Bring up the Numeric Panel and use the following settings...


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Working in Lightwave
Author : Mgfx.net

Load up Lightwave Modeler. Create a box with the following settings. Triple the polygons (Shift+T). Create a surface for this object called “Paper”, set the colour to R: 217 G: 174 B: 136 and turn smoothing on, then save this object as “Paper.lwo”...




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Creating a Lantern
Author : Mgfx.net

In this Tutorial we will be creating a realistic Lantern. When I first modelled the Lantern I was using a real one as a reference. While working in Lightwave I was taking measurements of the Lantern and using that as I went by. The result was better than I expected...


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Lightwave 7.5 Beginners Guide
Author : Mgfx.net

Editor's Pick in 3D Graphics, August 2005
Follow Erik Brimstedt through the creation of a 3D object using Lightwave 7.5 and you'll quickly get acquainted with the current software's Interface.


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Creating and Modeling a Character

Editor's Pick in 3D Graphics, August 2005
Stressed about modeling a head? Worried about getting the details right? Help is here. Using this tutorial, you'll build a character from the concept stage up.


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Character Walk Through

Editor's Pick in 3D Graphics, July 2005
Charmed by Harry Potter? You'll enjoy modeling Dobby, the pesky house elf who made his first appearance in the second book of the Potter series.

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