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This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D...
I created some vertexs and used CTRL G after creating everyone to snap em to the grid keeping stuff square. Note I'm working in the TOP view, this will give correct export to the B3D format...
ADD SOME FRAMES1. I Clicked the box marked red and typed 21 to give me 21 frames of animation, I'll add more later. 2. This area is the PLAY/LOOP RANGE markers, by pulling the arrows on either end you can designate which range of frames will play when you press the play button...
Here I will teach you how to create a ball of tenticles. First we need to create a platonic. You can either go to Objects » Primitive » Platonic or you can select Platonic from the Object Icon . Next we need to make it editable. To do this either press C on your keyboard, go to Structure ...
As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs...
By now you know enough to write a very nice, text-based home page, but it is the ability of the World Wide Web to provide pictures, technically called images, graphics, or sometimes icons, that has made it so popular...
In this version nothing than the displacement maps and a simple light was used click here to see the movie (608kb) here some transparence and specularity properties was set to obtain this effect click here to see the movie (896kb) ...
So you want to do caustics? But either haven't got a software which can do them for you or don't need them ultra-realistic but fast? Then here you go. This tutorial is done with 3DStudio Max 3.0 but can be done with any rendering-software which got the features you need for fake-caustics (tha.......
This tutorial covers the basics of making your own MEL procedures, MEL procedures allow you to define your own language in MEL, creating your own commands instead of using the built in commands like 'move', 'rotate' and 'polyCube'...
This tutorial explains how to simply UV a basic box crate, and paint it up to look like old worn wood etc using the Paintbrush tool, a little Dodge and Burn and Layers...
















