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Well pretty essential in this tutorial is naturally having actual blueprints... I picked the one that I just (re-)made an hour ago, the ones for a Ferrari Enzo.
Start by tracing your outlines with the Spline tool in the FRONT view. Then go in the left view and move vertices around to get a 3 dimensional basic outline. Use Shapes (like a sphere for the eye) to help you follow a curve...
Open Cinema 4d and a render you want to add a material to. If you have not learned how to render yet, please take the following tutorials:
2. Materials can be very complicated, and very simple.
Editor's Pick in 3D Graphics, August 2005
Stressed about modeling a head? Worried about getting the details right? Help is here. Using this tutorial, you'll build a character from the concept stage up.
A Realistic Lighting Rig This tutorial will show you how to create a lighting rig that will simulate daytime lighting conditions. Most importantly, it will allow you to easily adjust the rig so you can reuse the rig in many different scenes. With support for lighting based on HDRI images and ...
Here's a dorky spaceship with some nifty thrust coming from the engines. Each plume of thrust is a fairly simple object... Here's a dorky spaceship with some nifty thrust coming from the engines. Each plume of thrust is a fairly simple object. The basic shape of the plume is a c.....
1. First Open Cinema 4D and make a new document. Now, create a sphere primitive (Objects > Primitive > Sphere). You should now see a sphere in your main view port. This is what we will be making our abstract from.
2. That was simple enough, wasn't it? The next step is to make your objec....
Editor's Pick in 3D Graphics Tutorials, May 2006
Character animation is a really difficult thing to understand grasp for most people. This really good tutorial will explain to you the basics in a format that even your grandmother could understand.
To get started: the grass in figure 1 contains ten, the hair in figure 2 and 3 960 faces. So how do we achieve this? The answer is short and simple: alpha maps. All images where created by using an alpha map like the one shown in figure 4. (And the right geometry setup. ;) That's why the tuto.....
Perhaps I should preface this tutorial by acknowledging that many different methods exist for creating 3D characters for broadcast. To date, probably the most popular method has, in my estimation, also been the most complex one - that is, modeling with the use of NURBS surfaces...









