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This is a very simpl procedure that can add a much more detailed look to a render.
1. Start by going to Objects > Primitive > Platonic.
2. Structure > Make Editable.
3. Select the polygon tool.
4. Edit > Select All.
The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you...
Step 1. - Reset 3D Studio Max Step 2. - Go to the Top View Step 3. - Go to the Create Panel and make a box. It does not matter what dimensions, whatever your like. Go to the Modify Panel and pick Mesh Select as modifier. Step 4. - Select the top face. Your box should lo...
Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max h...
1. Open up Cinema 4D, and create a new document.
Click to enlarge
2. Creating a floor is as simple as creating any other primitive object, simply click Objects > Scenes > Floor (Or use the shortcut):
Editor's Pick in 3D Graphics Tutorials, June 2006
This tutorial shows you all the ends and outs of making a perfect looking Pirelli tire. This is definitely a must for anyone who wants to design a realistic tire on their website.
In this lesson, you will learn how to build a spiral staircase using polygon Boolean and a bend deformer. This lesson highlights how deformers can be used to enhance the modeling process.
This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D...









