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I remember back in the days when Resident Evil 1 was released. One of my friends had a Play station and we used to sit for hours just playing. The game story was about a few soldiers investigating some mysterious incidents up in the mountains, just outside Racoon City. During their mission...
This tutorial shows you how to use the NURMS (NonUniformally Rational MeshSmooth) feature in 3D Studio Max Version 3.0
NURMS output approximates a NURBS surface by defining vertices of a polygon lattice...
Welcome to this introductory tutorial about splines! Splines are a powerful modeling tool, which has it's pro's and con's, but for me until now, I have found mainly pro's. Modeling with splines is very different from box/polymodeling, but in the end the results will be much alike.
This is by no means a new technique, in fact, I saw it being demoed at the Kinetix booth at Siggraph, but people have asked several times how I create my smoke and water effects. So here's a quick tutorial discussing the concepts...
For even those who are very new to 3D art in general, whether it be viewing or making, it is very likely that you have run into a render that looked very much like it was made of clay. Example: I will be teaching you how to render something in this "style", which i stress, is to be only u.....
This video tutorial demonstrates one way of box modelling a guitar. Quite jumpy due to compression.
What the heck is a Buckyball? A Buckyball, or Buckminsterfullerene, is really a carbon-60 molecule. It is the most symmetrical molecule possible. The 60 atoms are arranged like the vertices of a truncated icosahedron. An icosahedron is a regular polyhedron with 20 fa...
Editor's Pick in 3D Graphics Tutorials, August 2006
This tutorial demonstrates how to Poly model a pen and pencap in Maya 7.0. The step-by-step directions are accompanied by good illustrations.
I will talk about modelling etc in another tutorial. This one is explaining skinning a simple building, the same principles could be used on anything you make. This was the first time I tried this method and it turned out OK so I will refine it over time I suppose...









