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Here we will make a tentacle using 3DS Max. It is a bit long but you will make it through. Step-by-step instructions proceed...
Open up 3D Studio Max, and go to create>>extended primitives>>torus knot. Draw a somewhat thin, large, torus knot in your perspective view. Under the Parameters menu on the right side of your screen, set your radius at 51, your segments at 140, your P at 2.0, your Q ...
In this Tutorial we will be creating a realistic Lantern. When I first modelled the Lantern I was using a real one as a reference. While working in Lightwave I was taking measurements of the Lantern and using that as I went by. The result was better than I expected...
In this lesson you will learn how to create ripples on water that appear to cross over and float through each other. This will be done by using multiple water textures that will be layered to provide information to a bump node to produce the ripples...
Okay, lets get on with creating the stairs. Switch to Layer 4, which should now be empty, and activate the Box Tool. Bring up the Numeric Panel and use the following settings...
How can I make bevels without screwy corners? Here's a simple way to make perfect bevels every time. Here's a happy R. It looks just fine. We want it beveled, and still looking fine. Step 1 - Select the polygon and surface it with an "EDGES" surface. Step 2 - Bevel it....
Foreword This lesson contains the detail view of glade creation process. The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic plugin for 3DSMAX. The le...
Let's continue our exploration by comparing the top sections of the Editable Mesh and Editable Poly panels. Note the differences in the sub-object selection modes. Both Editable Mesh and Editable Poly have Vertex, Edge, Polygon and Element modes...







