Splines are lines going anywhere in 3D space, used to create paths for
modifiers and other renderable, or animatable objects.
Spline Terminology
Vertices- Defining points at either end of a spline segment.
Segment- The part of a spline between two vertices.
Steps- The number of segment divisions used to represent a curve. (More steps = smoother curve)
Tangent- Handles on a Bezier Vertex, dragged to control curvature of the spline segment as it enters, and leaves the vertex.
1. In the create tab, select Splines from the drop down menu. (default) Click where it says LINE, and customize the properties of the spline you are going to create, then create the points by clicking in the viewports. (Don't use the perspective view, for lack of presicion)
Spline Terminology
Vertices- Defining points at either end of a spline segment.
Segment- The part of a spline between two vertices.
Steps- The number of segment divisions used to represent a curve. (More steps = smoother curve)
Tangent- Handles on a Bezier Vertex, dragged to control curvature of the spline segment as it enters, and leaves the vertex.
1. In the create tab, select Splines from the drop down menu. (default) Click where it says LINE, and customize the properties of the spline you are going to create, then create the points by clicking in the viewports. (Don't use the perspective view, for lack of presicion)
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Notes:
A) To change the type of vertex you are editing, right click on the point and choose
from Smooth, Corner, Bezier or Bezier Corner. Bezier vertices can be controlled with
a tangent.
B) If your spline looks too jagged, increase the Steps, or check on 'Adaptive'.

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