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Working in Lightwave

Author: Mgfx.net More by this author
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Okay, getting somewhere eh? Get in the Surfaces Panel again and enter the Texture Channel for Diffuse. Use the following settings for the first texture.

Picture 30: The first Diffuse Channel Texture, don’t forget automatic sizing

Click Add New Texture when you are done with the first, and use the following settings for this one. We need an Alpha Layer to cut out the white areas.


Picture 30b: The Alpha Layer

Add yet another Layer with the following settings.

Picture 31: The Fractal Noise texture in the Diffuse Channel

If you render a preview now, it should look something like picture 32.

Picture 32: Another test render with diffuse layers added

Okay, we are just going to add a few procedurals in the Bump Map channel now to get the final paper look, and then it’s time for some bones.

Open up the Bump Map Channel and use the following settings for the first texture.

Picture 33: The first Crumple Texture

Add another Layer and use the following settings.

Picture 34: Second Crumple layer in the Bump Channel

Okay, just one more layer and the paper texture is finished.

Add a new layer and use the following settings.

Picture 35: The Third layer in the Bump Map Channel

If you hit F9 to do a test render now it should look something like this.

Picture 36: The finished paper texture

Okay, we are soon finished, but lets add some more geometry to the paper by using a few bones. Switch to Top View and fit the paper in the view.

Click the Bones button at the bottom of Layout, and then choose “Add -> Bones -> Draw Bones”. Then Draw 4 bones, one in each corner with an angle of about 45 degrees. Look at picture 37 and you’ll know what I mean.

Picture 37: Add 4 bones, one in each corner using Draw Bones

Now select “Bone (1)” in the “Current Item” list at the bottom of Layout and hit “r” on your keyboard to rest this bone, then select Bone 2, 3 and 4 and do the same. Before we start deforming the paper, we need to set a maximum range for these bones, so open up the Item properties panel for the bones. Select “Bone (1)” in the list and click the “Limited Range” button, Keep the Minimum range at 0 and set the Maximum range to 3-5cm. Do the same with the other three bones, you can vary the range between 3cm and 5cm. When you’re done, click close panel. Now it’s up to you how you want to deform the edges of the paper. I simply chose a bone and rotated it using the Right Mouse button (Bank); doing so will curl the edges a bit. I also added two bones in the middle of the paper and curled it a bit there to, and my final scene looks like this.

Click to Enlarge
Picture 38: Bones added (Camera View) (Click to enlarge)


Now, if you render a test from this it should look something like picture 39.

Picture 39: The final paper with bones added

Okay, use the “File –> Save –> Save All Objects”, then save the scene somewhere to keep the Bones and stuff attached to the paper. All you have to do now is render this in perhaps a higher resolution and with AntiAliasing. I hope you learned something from the tutorial and I wish to thank you for reading it!


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