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Create Realistic Speakers (Part 1)

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Open a new file with 308x470 px and 300 dpi.

image 1

Take the shown instrument image 2 and try to represent a box designed for audio system. The box must be painted in black.

image 3

Blending Options-Inner Shadow

image 4

Blending Options-Stroke

image 5

Gradient's parameters:

image 6

Represent now the last part of the big speaker. Apply the next tool image 7 to choose the correspondent cliché like it is demonstrated in the picture.

image 8

image 9

Fill 0% on the layers.

Blending Options-Bevel and Emboss

image 10

Blending Options-Gradient Overlay

image 11

Gradient's parameters:

image 12

Take the next instrument image 13 and create the lowest layer of the central part of the speaker.

image 14

Fill 0% on the layers.

Blending Options-Gradient Overlay

image 15

Gradient's parameters:

image 16

Represent now one of the layers of the speaker's mobile part. It's possible to apply the previous instrument too.

image 17

Fill 0% on the layers.

Blending Options-Stroke

image 18

Gradient's parameters:

image 19

Pass to the second layer.

image 20

Fill 0% on the layers.

Blending Options-Stroke

image 21

Gradient's parameters.

image 22

Represent now the third layer with the same instrument. (image 23)

image 24

Fill 0% on the layers.

Blending Options-Stroke

image 25

Gradient's parameters:

image 26

Pass to the fourth layer.

image 27

Fill 0% on the layers.

Blending Options-Stroke

image 28

Gradient's parameters:

image 29

The fifth layer.

image 30

Fill 0% on the layers.

Blending Options-Stroke

image 31

Gradient's parameters:

image 32

And the last layer of the speaker's mobile part.

image 33

Fill 0% on the layers.

Blending Options-Stroke

image 34

Gradient's parameters:

image 35

You must represent now a relief surface on the speaker itself.

image 36




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