For the beginning we'll create a new file (File>New) with 1600x1200 px. Continue by representing the background, containing the texture. Select firstly the Paint Bucket Tool (G) and paint out the file with #1D2E28
Make a copy of our painted layer. Apply the here shown option on the already copied layer: Filter>Noise>Add noise...
Select next Filter>Render>Lighting effects...
Now we have to press on Ctrl+Shift+U buttons to decolorize this way the picture.
Apply the here shown adjustments for this layer:
As a result of combining these two layers, we must get the next picture.
Now select the Rectangle Tool (U) to represent a small stripe, colored with #1D2E28
Apply the here shown parameters for the stripe we made earlier.
This is what we should get:
Next we'll make a copy of the stripe. Then we'll just select the Free Transform option by clicking the right mouse's button on the object, turn it around on 90 degrees and enlarge the copy a little. The copy's parameters should be identical with those from the original stripe, but the color is different - #0C2122
We have finished representing the background and now we'll continue by drawing the safe itself. Select firstly the Ellipse Tool (U) and represent a circle like that one from below.
Make it look transparent and represent the light's flare's contour on it. Choose Blending Options>Gradient Overlay
Blending Options>Gradient Editor:
Applying the parameters from below, we'll get a flare on the lowest part of the circle. Blending Options>Stroke
Blending Options>Gradient Editor
Don't forget to change the layer's parameters.
Let's see what did we get:
Now we have to represent the orifices, reserved for supporting the safe's door. Choose the Rectangle Tool (U) and draw a thin stripe on that place reserved for the supporting.
Apply the here shown Blending Options>Bevel and Emboss
And then Blending Options>Gradient Overlay
Blending Options>Gradient Editor
We must get:
Choose one more time the Rectangle Tool (U) and draw a stripe, reserved for the metal supporting.













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