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Photoshop  Home Photoshop Drawing Techniques The Fastest Glass Sphere in the West
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The Fastest Glass Sphere in the West

Author: Al Ward More by this author


1. Create a new image. Make it perfectly square, say 600 pixels x 600 pixels, 100 DPI. For those people accustomed to working with ruler measurements, that works out to 6 inches squared. Set your mode to RGB, and the background to transparent.

image 1

2. Fill the image with Black, 100%, and duplicate the layer.

image 2

3. With the duplicate background layer (or in this case 'Layer 1 copy'), go to Filter>Render>Lens Flare. Select the standard 50-300mm Zoom, and bump up the brightness to 150.

image 3

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4. Go to Filter>Distort>Polar Coordinates. In the Polar Coordinates Pop-up, click on Polar to Rectangular.

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5. Go to Image>Rotate Canvas>Flip Vertical.

image 8

6. Re-run the Polar Coordinates Filter (Filter>Distort>Polar Coordinates), but this time check 'Rectangular to Polar'.

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7. This sphere makes an excellent foundation for further effects, but we could clean it up a bit to make it more 'effects friendly'. First, we need to get rid of the excess image information around the sphere. Select the Elliptical Marquee. In the Marquee Options Bar, set the Style to Constrained Aspect Ratio. Starting in the upper left corner ( a few pixels from the actual corner) draw out your marquee with the mouse to capture MOST of the sphere. We want a bit of the sphere edge cut off, so leave a little outside of the marquee.

image 11

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8. Go to Select>Inverse and delete the area around the sphere.

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There you have it. As I said before, this is an excellent foundation for other sphere effects, and it comes with all the reflections built right in!

Here is just one example of what a little playing will render.

The Fastest Glass Sphere in the West Tutorial: Final Result



About the Author:

Click to Visit Author's Website
Al Ward, a certified Photoshop Addict and Webmaster of Action FX Photoshop Resources (Actionfx.com) hails from Missoula, Montana. A former submariner in the U.S. Navy, Al now spends his time creating add-on software for Photoshop and writing on graphics related topics. Al has been a contributor to Photoshop User Magazine, a contributing writer for 'Inside Photoshop 6' and 'Special Edition Inside Photoshop 6' from New Riders Publishing, has co-authored 'Foundation Photoshop 6.0' from Friends of Ed Publishing, and writes for several Photoshop related websites. Al was also a panelist at the Photoshop World 2001 Los Angeles Conference, and contributes to the official NAPP website as the Actions area coordinator.
In his off time he enjoys his church, his family, fishing the great Northwestern United States and scouring the Web for Photoshop related topics.


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