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Photoshop  Home Photoshop Miscellaneous Texturing Your Way to 3D
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Texturing Your Way to 3D

Author: Al Ward More by this author


Here's the new image specs:

Width= 8 in
Height= 8 in
150 DPI
RGB
Background= White

This image is going to be large, so I'll only be displaying the pertinent areas for the examples.

First, let's fill the background with black. Create a new layer and, with the circular marquee tool, create a round selection that takes up most of the image. Fill this selection with 50% gray. Create another smaller selection (circular) inside of the larger circle. We want to make a large 'O' with a fairly thick border. Delete the contents of the smaller circle.

image 1

Ok, let's bevel this puppy. Go to your layer styles, and use settings close to these:

image 2

We want a bit more 'metal', and rather than tweaking the layer style contours, we will use a good old fashioned curve. Create a new layer beneath this one, select the circle layer and Command/Control+E to merge the 2. Go to Image>Adjust>Curves, and enter something close to this:

image 3

Here is the result as seen on our beveled circle:

image 4

I'll tell you a little secret. That same curve structure is what all these interface developers are using. What do I mean? Well, let's see what happens when we apply this to a light gray to dark gray sphere:

image 5

That was pre-curve. Here's post-curve:

image 6

You may need to tweak it a bit, but the effects are similar.

Ok, back to the circle. First, duplicate the circle layer, make the top layer invisible and select the lower layer. After you have downloaded the pattern set, load it into the layer styles and apply the pattern shown in the example to this layer. Here are my settings:

image 7

Here's the effect:

image 8

Leave that layer alone for a minute. Select the top layer, and appy another pattern to it, lowering the opacity to about 40%.

image 9

Create a layer beneath this one, select the top layer and again merge down. Using either the magic wand or color selection option, we want to select only portions of this layer.

image 10

Once you have your selection, delete it.

Now apply a bevel to this layer. We want to draw out the contrast between the layers, so that it appears some corrosion has occurred on our metallic wheel.

image 11

Here's the result:

Texturing Your Way to 3D Tutorial: Final Result



About the Author:

Click to Visit Author's Website
Al Ward, a certified Photoshop Addict and Webmaster of Action FX Photoshop Resources (Actionfx.com) hails from Missoula, Montana. A former submariner in the U.S. Navy, Al now spends his time creating add-on software for Photoshop and writing on graphics related topics. Al has been a contributor to Photoshop User Magazine, a contributing writer for 'Inside Photoshop 6' and 'Special Edition Inside Photoshop 6' from New Riders Publishing, has co-authored 'Foundation Photoshop 6.0' from Friends of Ed Publishing, and writes for several Photoshop related websites. Al was also a panelist at the Photoshop World 2001 Los Angeles Conference, and contributes to the official NAPP website as the Actions area coordinator.
In his off time he enjoys his church, his family, fishing the great Northwestern United States and scouring the Web for Photoshop related topics.


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