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Blending Modes - Part 1

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Blending modes define how layers, fills, strokes, fades and paths blend. You can easily cycle through the blending modes in the layer window by pressing "Shift++" or "Shift+-" buttons or by highlighting a blend mode and pressing the "Up" or "Down" buttons. Here is a list of blending modes with a description and examples of each blending mode.


image 1 1. Normal

Original colours and opacity are preserved.


image 2 2. Noise

Noise is added according to the opacity of the blend colour to fill the layer. A 100% opacity will create enough noise to create a solid object.


image 3 3. Darken

Only blend colours with a brightness value below 50% will be visible. The brightness of the blend colour defines the opacity of the blend colour; if the blend colour has a brightness value of 25%, the blend colours opacity will be 50%.

If brightness is equal or less than 50, then opacity equals brightness times two.


image 4 4. Multiply

Source areas are darkened according to the darkness of the blend colour. Darker blend colours will be more opaque; if the blend colour has a brightness value of 25%, the opacity will be 25%.

Opacity equals darkness.


image 5 5. Color Burn

Opacity of the blend is defined by the darkness of the blend colour. Darker blend colours will be more opaque; if the blend colour has a brightness value of 25%, the opacity will be 75%. The contrast of the source is defined by the opacity of the blend colour. More opaque blend colours will add more contrast to the source colours; if the blend colour has an opacity value of 75%, the source contrast will increase by 75.

Opacity equals darkness.
Contrast equals contrast plus opacity.


image 6 6. Linear Burn

Opacity of the blend is defined by the darkness of each colour channel of the source. Darker source colour channels will be more opaque; if the source blend colour has a brightness value of 25%, the opacity will be 75%.

Opacity equals darkness of each colour channel.


image 7 7. Lighten

Only blend colours with a brightness above 50% will be visible. The brightness of the blend colour defines the opacity; if the blend colour has a brightness value of 75%, the opacity will be 50%.

If brightness is equal or greater than 50, then opacity equals brightness minues brightness divided by two.


image 8 8. Screen

Areas are lightened according to the brightness of the blend colour. Brighter blend colours will be more opaque; if the blend colour has a brightness value of 25%, the opacity will be 25%.

Opacity equals darkness.


image 9 9. Color Dodge

Opacity is defined by the brightness of the blend colour. Brighter blend colours will be more opaque; if the colour has a brightness value of 75%, the opacity will be 75%. Contrast of the source is defined by the opacity of the blend colour. More opaque blend colours will be have add more contrast to the source; if the blend colour has an opacity value of 75%, the source contrast will increase by 75.

Opacity equals brightness.
Contrast equals contrast plus opacity.


image 10 10. Linear Dodge

Opacity is defined by the brightness of each source colour channel. Brighter source colour channels will be more opaque; if the blend colour has a brightness value of 75%, the opacity will be 75%.

Opacity equals darkness of each colour channel.



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