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Volumetric Light

Author: GreyCobra.com More by this author


1. Create a new document, or open a starfield with a planet you have made.  Use a black background, and create an object somewhere in the scene:

image 1

As you can see, I plan to have my lighting come from the top left of the document

2. Create a New layer, and fill it with black.  Set this layers blending mode to Screen:

image 2

3. Create a lens flare (Filter > Render > Lens Flare).  The screen will block out all of the black and keep the white:

image 3

4. If it seems a little sharp, just apply a gaussian blur to it (Filter > Blur > Gaussian blur):

image 4

5. Your document may look something like this:

image 5

6. Now, grab your eraser tool from the tool bar.  Make a brush about the size of your object, with 0% hardness, and erase the light on the opposite side for your object from the light source:

Volumetric Light Tutorial: Final Result (Click to enlarge)
Click to enlarge

Volumetric light means that your lighting is taking on the physical properties that allow it to move around objects instead of just going straight through them.  With a little practice, you can use this technique in space scenes to make your work look like this:

image 7



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