Car Mapping
In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really.
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In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really.
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This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop.
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Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination.
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Editor's Pick in 3D Graphics Tutorials, June 2006
Creating really neat looking polygons can sometimes be rather difficult. This great tutorial will show you everything you need to know.
Editor's Pick in 3D Graphics Tutorials, June 2006
This tutorial shows you all the ends and outs of making a perfect looking Pirelli tire. This is definitely a must for anyone who wants to design a realistic tire on their website.
Editor's Pick in 3D Graphics Tutorials, June 2006
If you are into anything in the automotive world then it will definitely be worth it to you to check this tutorial out. Creating your own realistic looking tires is always a must.
Well pretty essential in this tutorial is naturally having actual blueprints... I picked the one that I just (re-)made an hour ago, the ones for a Ferrari Enzo.
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That is the tutorial about making a head of a rhinoceros (under F1), and not the tutorial about a head in Rhino3D! :) Or else this tutorial will go way too fast.
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Summary In this tutorial, I will try to explain all options available when modeling in the edge sub-object. Under this you can see all the options you have in the ESO. Selection Shrink: Shrinks your selection, just as in the VSO but now applying to edges. Grow.........
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