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Search Results in category “Tutorials”

Modeling A Head In Maya With Subdivision Emulation
in 3D Tutorials
Modeling A Head In Maya With Subdivision Emulation

Perhaps I should preface this tutorial by acknowledging that many different methods exist for creating 3D characters for broadcast. To date, probably the most popular method has, in my estimation, also been the most complex one - that is, modeling with the use of NURBS surfaces...

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How to make water ripple
in 3D Tutorials
How to make water ripple

In this lesson you will learn how to create ripples on water that appear to cross over and float through each other. This will be done by using multiple water textures that will be layered to provide information to a bump node to produce the ripples...

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How To Create A Ghost Shader
in 3D Tutorials
How To Create A Ghost Shader

In this lesson, you will learn how to create a shading network that has a soft, fuzzy look. You will be using the SamplerInfo utility node and a Ramp texture to achieve a transparent drop-off effect...

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How To Use The Two Bone Ik Solver
in 3D Tutorials
How To Use The Two Bone Ik Solver

In this lesson, you will learn how to set-up and use the two bone IK solver. This solver is ideal in setting up characters for use in a Real Time 3D game. The source code for this solver is included with Maya, and its core algorithm can be extracted and integrated into a games engine...

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The power of Radia Array
in 3D Tutorials
The power of Radia Array

In this tutorial you will learn how to create a 2D radial array (slightly more complex Then the common 1D array), the purpose of this tutorial is to familiarize yourself with max's powerful array tool...

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Modelling an Eye
in 3D Tutorials
Modelling an Eye

This tutorial shows you how to use the NURMS (NonUniformally Rational MeshSmooth) feature in 3D Studio Max Version 3.0
NURMS output approximates a NURBS surface by defining vertices of a polygon lattice...

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Welding Vertices in MAX 4
in 3D Tutorials
Welding Vertices in MAX 4

Polygonal modeling is basic, and the serious modeler understands his or her polygonal modeling toolset completely. This lesson represents nothing other than my own very careful attempt to clarify for myself the ways in which the new generation Editable Poly object differs from the Editable Mesh.

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