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Dirk Hesse
CSS proponent and web design minimalist offers his take on simplicity.
This Tutrial will Teach you how to create a Missile Trail using Maya, u will expirience The volumetric Cloud Shader, it's surface shading options, and other qualities of the volumetric cloud shader, I Think that thou I use maya 3.0 it's wont affect maya 2.x users...
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This tutorial was written as a response to an email asking how one could go about animating a baloon flying in the air - complete with attached string. I believe the quickest way to create a realistic motion would be to use soft body dynamics, which is the method described here...
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Once you figure out the basics of expressions in Maya, you'll find yourself using them all the time, avoiding manual keyframing as much as possible. In order to explain the basic idea of using expressions, this tutorial will show how to create a very simple animation...
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This tutorial covers the basics of making your own MEL procedures, MEL procedures allow you to define your own language in MEL, creating your own commands instead of using the built in commands like 'move', 'rotate' and 'polyCube'...
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This introduction to the Maya Embeded Language (MEL) introduces some simple MEL commands as well as the basic programming concepts of variables and loops. Variables are abstract signifiers that can be used to represent numbers, words (strings), decimals or just about anything else...
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This will cover modeling the hand, starting with a polyCylander.
Create a 12 sided cylander and rotate 90 dgrees on Z axis. Select three faces and extrude them. Flatten and move them as shown in the .gif below until you have a cool design...
In this lesson, you will learn how to build a spiral staircase using polygon Boolean and a bend deformer. This lesson highlights how deformers can be used to enhance the modeling process.
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Several different techniques exist for creating a controlled leg skeleton in Maya, and all of the best ones address the issue of animating the foot using two different pivot point locations - one at the heel, and one at the ball of the foot...
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