Realistic Glass
This is a basic tutorial, suitable for beginners, it produces a realistic glass effect using only the scanline renderer. I used 3d Studio MAX 5 for this tutorial, but it will work with older versions.
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This is a basic tutorial, suitable for beginners, it produces a realistic glass effect using only the scanline renderer. I used 3d Studio MAX 5 for this tutorial, but it will work with older versions.
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A Realistic Lighting Rig This tutorial will show you how to create a lighting rig that will simulate daytime lighting conditions. Most importantly, it will allow you to easily adjust the rig so you can reuse the rig in many different scenes. With support for lighting based on HDRI images and ...
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Summary In this tutorial, I will try to explain all options available when modeling in the polygon sub-object. Under this you can see all the options you have in the PSO. Selection Shrink / Grow: Works exactly the same as in the vertex sub-object, only now it g...........
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It is recommended that you should be running LW 7.0b as we do not test it on anything else but the latest.
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In this version nothing than the displacement maps and a simple light was used click here to see the movie (608kb) here some transparence and specularity properties was set to obtain this effect click here to see the movie (896kb) ...
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Page Turn in 3DS Max I received an email from someone wanting to know how to animate a page turn in flash. I built one in a short time and sent it, however I got to thinking, and created this in 3D Studio Max, for import into Swift 3D and then Flash. First Create two boxes ...
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Here we are in part three of our tutorials on modelling, and this time I am going to show you the technique of multilofting.
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Or: making your light global without Global Illumination ;) Today we're going to talk about a easy-to-use technique also known as the "lightdome".
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Map Channels Step 1. - Reset 3D Studio Max Step 2. - Go to the Front View Step 3. - Go to the Create Panel and make a tube. Make Radius1 = 100, Radius2 = 80 and the Height = 60. This is the basic shape that we'll use for this tutorial. It's supposed to be a tire: we'll make a tire (wit.....
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This tutorial covers how to properly hide an object during an animation. Hopefully you will learn the basics of using the Track view editor, a very powerful part of animating in 3d studio max and learn the ever needed tool of hiding an object at certain points during the animation. Lets begin!
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