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Create a square canvas, about 600x600 gives a good result.
Give it a dash of the ol’ Filter >> Noise >> Add noise, you want a medium coverage, I would suggest around the 54 mark is good for this canvas size.
Add a pinch of Filter >> Blur >> Gaussian Blur. 2.7 worked well for my test run.
Create a new file to whatever size you want.
I suggest you start with something small, as it gives a more realistic impression.
Just make sure it’s in RGB mode.
I started this tutorial not knowing exactly where I wanted to go with it, but in the end I found out there are lots of uses for fuzzy balls. Smooth balls are OK, sure, but the fuzzy ones...well...they can be made into dandelions as in this tutorial, fireworks, explosions, animals, you name it. So of...
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In only 4 steps, we're going to show you how to make a 2d barcode. There are plenty of tutorials out there that show you the 'standard' 1d barcodes, but today's technology has moved on from that.
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Start with a new document. I chose 400x400 RGB with a black background. Fire up the totally under-utilised Filter >> Render >> Lighting Effects filter, and use the following settings…
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We start with a square canvas, I chose 300x300 in RGB mode for this tutorial. With some extra tweaking, this process can be scaled up easily, though under-600px gives the best detail. You can always scale up the final artwork to suit.
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Create a vortex effect using Adobe Photoshop.
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