Step 1
Open new document. Make background for your timer.
Step 2
Add text for time (HH:MM:SS:FS) like on picture below.
Step 3
Set your text to Dynamic Text.
Step 4
Add him a Instance name "count_down" (It's important to don't change this name, or you have to change name in code later)
Step 5
Now add one more Layer, for action.
Step 6
On frist frame write/copy action code.
Step 7
Here is the code.
| stop(); start_time = getTimer(); countdown = 10000; onEnterFrame = function () { elapsed_time = getTimer()-start_time; _root.count_down.text = time_to_string(_root.countdown-elapsed_time); }; function time_to_string(time_to_convert) { elapsed_hours = Math.floor(time_to_convert/3600000); remaining = time_to_convert-(elapsed_hours*3600000); elapsed_minutes = Math.floor(remaining/60000); remaining = remaining-(elapsed_minutes*60000); elapsed_seconds = Math.floor(remaining/1000); remaining = remaining-(elapsed_seconds*1000); elapsed_fs = Math.floor(remaining/10); if (elapsed_hours<10) { hours = "0"+elapsed_hours.toString(); } else { hours = elapsed_hours.toString(); } if (elapsed_minutes<10) { minutes = "0"+elapsed_minutes.toString(); } else { minutes = elapsed_minutes.toString(); } if (elapsed_seconds<10) { seconds = "0"+elapsed_seconds.toString(); } else { seconds = elapsed_seconds.toString(); } if (elapsed_fs<10) { hundredths = "0"+elapsed_fs.toString(); } else { hundredths = elapsed_fs.toString(); } if (elapsed_time > 9999) { gotoAndPlay(2); } else { return hours+":"+minutes+":"+seconds+":"+hundredths; }} |
Settings:
| countdown = 10000; // number of seconds * 1000. In this case we have 10 seconds count down timer if (elapsed_time > 9999) { // IMPORTANT - here must be number wich you set for "countdown" (in this case 10 000) minus 1. In this case: 10 000 - 1 = 9999 |
Step 8
Now copy all frames to 2nd frame of your flash file.
Step 9
Clear Instance name for Dynamic Text on 2nd frame. That's it. Test your movie and test your count down timer.
Final movie





