This tutorial demonstrates how to load and play MP3 sound with Flash Designer.
Download source project t1061.zip (2 kb)
You can use the source file with your own projects.
To view the code choose "Frame" > "ActionScript". To load you own sound change the path in the ActionScript code. This tutorial is advanced. Only general description is provided.
Launch Flash Designer and set frame size at 400 x 64, set Frame 1 to Stop.
Draw the background rectangle on entire frame and fill it with vertical gradient
Create buttons as 2 circles filled with gray gradients 39x39 pixels and 35x35 pixels
Align both circles and duplicate 3 times
Draw button icons with the line tool and fill them with gradients
Group each of the buttons
Draw the display: black rectangle with gray 3 px line
Add 2 edit fields and name them "playedtime" and "totaltime" (Vairable anem field), use white font
Draw the progress bar 110x10, no line, green vertical gradient.
Convert it to sprite and name it "sndbar", check actionscript target
Add "/" between "playedtime" and "totaltime"
Create volume control, add down and up trianlges from the gallery and make them smaller. Copy speaker icon from the original project (optional). Add gray vertical gradient rectangle 19x47.
Set the actionscript code for Frame 1
| mySnd = new Sound(); // create sound object
sndbar._visible = false; // hide the sound bar initally // onLoad executed when the sound completes to load mySnd.onLoad = function(){ // set total time in seconds on the display instead of percentage totalseconds = Math.floor(mySnd.duration/1000); totaltime=Math.floor(totalseconds/60) + ":" + totalseconds%60; // show sound bar for playback sndbar._visible = true; } // to load your own sound put it on the web // and change the path below mySnd.loadSound("http:// www.flashdesignerzone.com /tutorials/sound.mp3",true); volume = 100; pause=0; function f1() { // percent loaded buffered=Math.floor((mySnd.getBytesLoaded() / mySnd.getBytesTotal())*100); // display progress on the display if(buffered<100) { totaltime=buffered; totaltime = totaltime+"%"; } // resize sound playing bar sndbar._xscale=(mySnd.position/mySnd.duration)*100; // display how many seconds played playedseconds=Math.floor(mySnd.position/1000); playedtime=Math.floor(playedseconds/60) + ":" + playedseconds%60; // if stopped remove sound bar if(action=="stop"){ sndbar._xscale=0; } if(pause==1){ pausepos=mySnd.position; mySnd.stop(); } } setInterval(f1,100); // trigger f1 every 0.1 second |
Set the code for Play button onClick
| mySnd.start(0,100);
pause=0; action="play"; |
Set the code for Stop button onClick
| mySnd.stop();
action="stop"; |
Set the code for Pause button onClick
| if(pause==1){
pause=0; mySnd.start(pausepos/1000); } else { pause=1; } |
Hit F9 for preview





