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Virtual Trash


This tutorial was written for the Flash Designer software, which allows you to create flash animations in a much easier way than by using Macromedia Flash. You may get Flash Designer here.

Use startDrag, stopDrag, _droptarget, onPress and onRelease functions to simulate virtual trash.

This tutorial is advanced, you have to understand basic commands of Flash Designer.

Download source project t1049.zip (86 kb)

  1. Launch Flash Designer and set movie dimensions 300 x 300.
  2. Create 4 blank frames with "Frame" > "New" so you have "Frame 1" to "Frame 5" in the frame list.

Frame 1

1. Import image "pieceofpaper.gif" (File > Import Image) and move it outside visible area.

2. Convert it to sprite (Edit > Convert to Sprite), name it "Garbage" and check "ActionScript" target (Item > Placement Properties)

3. Import image "opentrash.gif" and move it to X:170, Y:118 (Edit > Move To) .

4. Draw an ellipse over the hole of the trash. Set fill color to black, 1% opacity, no line

5. Convert it to sprite, name it "Hole" and check "ActionScript" target

6. Add the text "Put all papers into trash"

7. Add Frame ActionScript (Frame > ActionScript):

maxpapers=1;

Frame 2

1. Add the text "GET READY!"

2. Set background to "Frame 1"

Frame 3

1. Set frame delay to "Stop"

2. Set background to "Frame 1"

3. Import "laser.wav" sound and set the frame sound

4. Add Frame ActionScript:

maxpapers = maxpapers * 2; // at each run increase the number of pieces
collected = 0; // count collected items

function checkifallcollected()
{
// check if all items are collected and go to congratulations frame
if(collected==maxpapers) gotoAndPlay("Frame 4");
}

// this array will hold all pieces
var garbages = new Array();

// create maxpapers pieces
for(i=0;i<maxpapers;i++)
{
// create new instance of the paper
garbage[i] = Garbage.duplicateMovieClip("garbage"+i,100+i);

// put it in random place and random rotation
garbage[i]._x = 30+100*Math.random();
garbage[i]._y = 30+200*Math.random();
garbage[i]._rotation = 360*Math.random();

// define mouse events
garbage[i].onPress=function() { this.startDrag();};
garbage[i].onRelease=function()
{
// check if this piece hits the hole
if(this._droptarget=="/Hole") {this.removeMovieClip();collected++;}

stopDrag();
checkifallcollected();
};

}

Frame 4

1. Import "elecshot.wav" sound and set the frame sound

2. Import image "closedtrash.gif" and move it to X:174, Y:163.

Frame 5

1. Set frame delay to 3 seconds

2. Set background to "Frame 4"

3. Set loop to frame 2 ("Frame" > "Loop" command)

4. Import "clap.wav" sound and set the frame sound



Author's URL: Selteco.com
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