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3D Text Shatter Effect

mediamilitia Text Effects Oct 08, 2010

Step 1: Creating the basic text

Open up Cinema 4D and make a text object

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Write "Media Militia" in the text object

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Now rotate your text object: 90* on the X axis and -90* on the Y axis

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Create an Extrude NURBS object

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And drop your text in it

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Change the object properties of the Extrude NURBS to 0 / 0 / 35

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Now take your ExtrudeNURBS object and hit "C" (this makes your object editable)

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Open this object and select everything (Ctrl+A) then right click your object and press "Connect"

You can now delete your old object that you just "Connected"

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Rename your object "Media Militia"

Take the polygon tool and the Rectangle Selection tool, make sure to un check the "only select visible elements" box

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Now with the scroll button of your mouse click on your "canvas" and you will see that four different views just opened up, we will be using the top view

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So middle click on the top view to make that view bigger, and select the first "M" letter of Media Militia right click on it and press "Split"

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This creates a new object with just the "M" now delete the selection you have selected, this will delete the "M" from Media which leaves you with an "M" object and a "edia Milita" object. Rename the object you just split to "M"

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Now go back to your "Media Militia" object and select and split the "t", just as we did with the "M". Delete the "t" from your Media Militia object and rename the "t" you just split to "t"

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Middle click on your screen and go back to perspective view. Take the Live Selection tool and on your "M" object select the shown polygon:

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Right click on your screen and select "Extrude"

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Add 350 to the offset

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Go into Top View and select your "t" object, press Ctrl+A (to select all the polygons) then take your Scale Tool and scale up the X axis (or the red axis) to 220

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Go back to Perspective View and select the shown polygon with the Live Selection tool

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Right click on your screen and select Extrude and add 1000 m in the Offset

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Take your Use Model tool and the Live Selection tool

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Make a floor

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Go into Right View, select your three text objects and move them right on top of your floor

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Now make two copies of each text object, and place each copy underneath it's original, name each object as shown below

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Create a Shatter Object and copy it, name one shatter object "Shatter 1" and the other one "Shatter 2"

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Change the strength of the "Shatter 1" object to 20 %, and the strength of the "Shatter 2" object to 10%

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Select both Shatter objects and copy them twice, now place a Shatter object in each copied text object (match them up according to their number as shown)

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Now select all of your text objects ending with either a 1 or a 2 and take the Live Selection tool

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And move the "green axis" up 14.3 points, so that it is on top of the original text object

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Go into top view, take your Polygon tool and select all your text objects ending with "1"

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Make sure you have no polygons selected (left click anywhere on your canvas to de-select any polygons you might have selected)

Right click on your canvas and select "Knife" (make sure the visible only is checked)

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Now start randomly cutting from one side of your text to another, do this around 30-60 times (this will make the shattered pieces smaller)

Make sure you don't leave any long polygons like the extruded M and T uncut

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Keep cutting until you have something like this

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Now do the same for the text objects ending with "2"

After that go into side view and start cutting up the text objects ending with 1 and 2 just as we did earlier (make sure to un check the "Visible Only" box)

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Now select all your "2" text objects and scale up the green axis using the scale tool

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Then move it down, so that the top of the letters are slightly on top of your original text

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Now take all the "1" text objects and scale them up as well

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Then as we did before move them down, so that the top is a little higher then the original text

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Step 2: Adding Light and textures to our image

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Make a basic light

Make three copies of it, and name them 1, 2, 3, 4 accordingly

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Change the Intensity of the first three light objects to 45% and change the intensity of the 4th light to 70%

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Now select the 2nd 3rd and 4th light objects and change the shadow to "Shadow Maps (Soft)"

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Now go into top view and move each light as shown below

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Go into side view, select all your lights and move them up a bit as shown

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Now we are going to make the materials for our floor and for our text

Start by making a new material

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Double click on the material (to open the material editor) and change the color to the following

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Now check the boxes for Luminance, Bump, Specular, and Displacement

Change the settings to the settings shown in the screen shots below (In the bump and displacement options you will have to load in the metal texture image)

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Now close the material editor, and drop the material onto the floor

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This next part isn't necessary but it gives your text a nice touch, it does take longer to render though.

We are going to load our downloaded material and place it on all of our text objects

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Go into the render settings, and change the Output to the following

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Then we are going to put on Global Illumination and Ambient Occlusion (just click the check box on the top, leave all the other settings on default)

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Before we render our scene we are going to set our perspective view on a nice angle, I put my picture on this angle

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Now hit the render button

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This can take quite a while, depending on how strong your computer is, but after that we are done with Cinema 4d and we will go play in photoshop

Once it is finished rendering save it as a jpg format, and 300 dpi (dots per inch)

Step 3: Editing the picture in photoshop

Open your image in photoshop

Double click your layer and name it "Base"

Make a new layer under your base layer and fill it with white

Now add a white mask to your "Base" and with a large soft black brush (bring the opacity of your brush down to 50%) start masking out the colored edges

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Now import your metal texture and resize it so that I covers the entire media militia text, desaturate the texture and change the blending mode to overlay.

Take your eraser tool and delete any harsh exteriors

Take your base layer and go to Image>Adjustment>Curves and change the settings to something like the following

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Now import your ink texture, rasterize it, and name it Ink. Make sure you place it underneath the metal texture

Change the blending mode to multiply

Add a mask to the layer and get rid of all the dark areas surrounding the actual ink

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Now duplicate this layer and hide the original, rotate and move your copy so that it is on top of the text, then with a very soft brush mask out the parts that stick out from the text.

Then after that change the transparency to 5%-50% (change it around so that you get a random look) and with a small brush start brushing the edges of the ink that is on top of your text

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Duplicate your original ink texture and cover another part of the text and repeat the same process as with the other ink texture. Do this until all your text is covered with ink textures.

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Now select all your ink layers and add them to a group, name the group Ink.

Change the opacity of your ink group to 40%

Now make a new layer, name it Shadow, and with a black color and a soft, big brush add a line around the text as shown:

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Add a Gaussian Blur, 17 px, and bring down the opacity to 30 percent. Now delete any parts of the shadow that you don't like with a big soft brush

3D Text Shatter Effect  Tutorial

And we are pretty much finished

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