Make a new document
When you make textures in Photoshop, it's important to do them in
squared frames, not to big because the idea is to repeat them as a
pattern, so you can start with a 500 px X 500 px document, RGB color
mode and 72 dpi.
Creating the main texture
Now that we have our document, first of all you must duplicate the
original layer (Right click and choose duplicate layer) and then select
the bottom layer to add a filter to it. This will be the starting filter
that will later define the texture, go to Filters& gt;Texture& gt;Stained
Set up the filter as you wish, just try to remember how a leather
texture looks like.
Then select the second layer and repeat the filter, but after
applying it, reduce the layer's opacity to 20 %, that will give a lot of
richness to our leather texture.
Now you need to flatten the image and proceed by adding some noise to
our texture, remember that we're after a realistic result.
Do not exaggerate with the noise because that will mess up all the
previous work that we made with the stained glass filter.
Working with Channels
Good, the next thing to do is something that not every Photoshop user
knows about. Select all the canvas (Ctrl + A or Select& gt;All), then
hit Ctrl + C to copy our texture.
Look at the layers panel and click on the Channels tab, this is where
we're going to paste our texture.
Now click on the add new channel button and you will see an Alpha
channel appear below the RGB channels.
And then paste your texture on the Alpha channel (Ctrl +V), after
that, select the RGB channel and go back to the layers panel.
Defining our texture's color
And now let's add a new fill layer from the panel, this will be the
color that will define the texture, so it's important to think about it a
few seconds before choosing it.
In our case we decided to choose a very natural tone that will give
the appearance of true leather to our texture.
Awesome, we're almost done, the next thing to do is select the fill
layer and rasterize it, simply male right click over it and select
Having the fill layer selected, go to Filters& gt;Render& gt;Lighting
Effects, this is where the real magic will take place.
When you access the Lighting Effects panel, the standard
visualization will be similar to this:
And to let the magic work, we need to change some specific values.
First of all on the Texture Channel form, select our Alpha channel, then
switch the light type to Omni and place the bulb icon in one corner,
hold Alt and drag to add an additional light focus until you get
something like the following screenshot:
As you may have seen, there are some darker areas on the borders, to
fix that you need to go to Image& gt;Canvas Size and check the Relative
button, then give the canvas a size of -6 px X -6 px.
And that will fix those darker areas, now are texture looks much
better and uniform and is ready. Now you now how to create an stunning
leather texture in a few steps, check out our YouTube video to see if
you can be faster than one of our designers, see you in our next