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More materials by author Onno van Braam - Page 1

Car Mapping
in 3D Tutorials
Car Mapping

In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really.

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Composit Maps
in 3D Tutorials
Composit Maps

This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop.

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Polygon Modeling: Car Rims
in 3D Tutorials
Polygon Modeling: Car Rims

Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination.

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Polygon Modeling: Techiques I
in 3D Tutorials
Polygon Modeling: Techiques I

Editor's Pick in 3D Graphics Tutorials, June 2006
Creating really neat looking polygons can sometimes be rather difficult. This great tutorial will show you everything you need to know.

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Polygon Modeling: Car Tyres
in 3D Tutorials
Polygon Modeling: Car Tyres

Editor's Pick in 3D Graphics Tutorials, June 2006
This tutorial shows you all the ends and outs of making a perfect looking Pirelli tire. This is definitely a must for anyone who wants to design a realistic tire on their website.

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Making a Complete Tyre
in 3D Tutorials
Making a Complete Tyre

Editor's Pick in 3D Graphics Tutorials, June 2006
If you are into anything in the automotive world then it will definitely be worth it to you to check this tutorial out. Creating your own realistic looking tires is always a must.

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Blueprint Setup
in 3D Tutorials
Blueprint Setup

Well pretty essential in this tutorial is naturally having actual blueprints... I picked the one that I just (re-)made an hour ago, the ones for a Ferrari Enzo.

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Spline Car Modeling
in 3D Tutorials
Spline Car Modeling

That is the tutorial about making a head of a rhinoceros (under F1), and not the tutorial about a head in Rhino3D! :) Or else this tutorial will go way too fast.

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Car Body
in 3D Tutorials
Car Body

The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you...

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Edge Sub Object
in 3D Tutorials
Edge Sub Object

Summary In this tutorial, I will try to explain all options available when modeling in the edge sub-object. Under this you can see all the options you have in the ESO. Selection Shrink: Shrinks your selection, just as in the VSO but now applying to edges. Grow.........

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