Example: Drawing With Swishmax
Click on the above example and start to draw.
Open swishmax and add the following code to Scene_1.
|
onLoad () {
_root.lineStyle(0, 0x000000, 100); } on (press) { draw = true; startX = _root._xmouse; startY = _root._ymouse; _root.moveTo(startX,startY); } on (release) { draw = false; } onEnterFrame(includingFirstFrame) { if (draw) { newX = _root._xmouse; newY = _root._ymouse; if ((newX != startX) or (newY != startY)) { _root.lineTo(newX,newY); startX = newX; startY = newY; } } } |
Thats it, press Ctrl+T and draw away.
Take a look here to see what is capable from this script.

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