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Making MEL Procedures
in 3D Tutorials
Making MEL Procedures

This tutorial covers the basics of making your own MEL procedures, MEL procedures allow you to define your own language in MEL, creating your own commands instead of using the built in commands like 'move', 'rotate' and 'polyCube'...

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Introduction to MEL Scripting
in 3D Tutorials
Introduction to MEL Scripting

This introduction to the Maya Embeded Language (MEL) introduces some simple MEL commands as well as the basic programming concepts of variables and loops. Variables are abstract signifiers that can be used to represent numbers, words (strings), decimals or just about anything else...

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Modeling the hand
in 3D Tutorials
Modeling the hand

This will cover modeling the hand, starting with a polyCylander.
Create a 12 sided cylander and rotate 90 dgrees on Z axis. Select three faces and extrude them. Flatten and move them as shown in the .gif below until you have a cool design...

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Modeling A Head In Maya With Subdivision Emulation
in 3D Tutorials
Modeling A Head In Maya With Subdivision Emulation

Perhaps I should preface this tutorial by acknowledging that many different methods exist for creating 3D characters for broadcast. To date, probably the most popular method has, in my estimation, also been the most complex one - that is, modeling with the use of NURBS surfaces...

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How to make water ripple
in 3D Tutorials
How to make water ripple

In this lesson you will learn how to create ripples on water that appear to cross over and float through each other. This will be done by using multiple water textures that will be layered to provide information to a bump node to produce the ripples...

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How To Create A Ghost Shader
in 3D Tutorials
How To Create A Ghost Shader

In this lesson, you will learn how to create a shading network that has a soft, fuzzy look. You will be using the SamplerInfo utility node and a Ramp texture to achieve a transparent drop-off effect...

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How To Use The Two Bone Ik Solver
in 3D Tutorials
How To Use The Two Bone Ik Solver

In this lesson, you will learn how to set-up and use the two bone IK solver. This solver is ideal in setting up characters for use in a Real Time 3D game. The source code for this solver is included with Maya, and its core algorithm can be extracted and integrated into a games engine...

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