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in Flash Tutorials
Shape Tweening

This is a basic tutorial teaching you how to make an image move, but at the same time transform.
1. Make a new image, ours is 300 x 300 - with a the background - #D8E0E5.
2. In frame one of layer 1, create any kind of shapes you like...

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in Flash Tutorials
Buttons

This will teach you how to make a rollover button for your website.
1. Start out with any canvas size. You will need 'matter' of some kind, that's either.. a picture, or some text. In this tutorial, we will just use text...

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The power of Radia Array
in 3D Tutorials
The power of Radia Array

In this tutorial you will learn how to create a 2D radial array (slightly more complex Then the common 1D array), the purpose of this tutorial is to familiarize yourself with max's powerful array tool...

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Modelling an Eye
in 3D Tutorials
Modelling an Eye

This tutorial shows you how to use the NURMS (NonUniformally Rational MeshSmooth) feature in 3D Studio Max Version 3.0
NURMS output approximates a NURBS surface by defining vertices of a polygon lattice...

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Welding Vertices in MAX 4
in 3D Tutorials
Welding Vertices in MAX 4

Polygonal modeling is basic, and the serious modeler understands his or her polygonal modeling toolset completely. This lesson represents nothing other than my own very careful attempt to clarify for myself the ways in which the new generation Editable Poly object differs from the Editable Mesh.

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Animating a ball
in 3D Tutorials
Animating a ball

This is a very simple tutorial describing how to animate a ball or a wheel rolling down an irregular path. It was devised by my in answer to a need for a car which could drive around corners but still have the wheels rotate accordingly...

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Realistic Texturing
in 3D Tutorials
Realistic Texturing

In this tutorial we'll be looking at techniques for using textures and materials to create realistic objects.
I'll be using 3D Studio MAX as an example but you can easily apply these techniques in any other package...

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Polygon basics
in 3D Tutorials
Polygon basics

Let's continue our exploration by comparing the top sections of the Editable Mesh and Editable Poly panels. Note the differences in the sub-object selection modes. Both Editable Mesh and Editable Poly have Vertex, Edge, Polygon and Element modes...

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