Understanding channels in photoshop
An Image is a "Channel Sandwich"
An image is basically a "channel sandwich" with one channel each for red, green and blue in an RGB image or cyan, magenta, yellow and black in a CMYK image.
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An Image is a "Channel Sandwich"
An image is basically a "channel sandwich" with one channel each for red, green and blue in an RGB image or cyan, magenta, yellow and black in a CMYK image.
Editor's Pick in Flash Tutorials, May 2006
Drop down menus can really be a nice feature to add to your Web site. This tutorial will show you everything you need to know in order to create menus that look 100% professional.
Its a pretty powerful program for the creation of web graphics. Getting your head around some of the features though can be difficult. A reader recently asked for some help with creating buttons using Fireworks...
read moreIn this lesson, you will learn how to set-up and use the two bone IK solver. This solver is ideal in setting up characters for use in a Real Time 3D game. The source code for this solver is included with Maya, and its core algorithm can be extracted and integrated into a games engine...
read moreIn this lesson, you will learn how to create a shading network that has a soft, fuzzy look. You will be using the SamplerInfo utility node and a Ramp texture to achieve a transparent drop-off effect...
read moreIn this lesson you will learn how to create ripples on water that appear to cross over and float through each other. This will be done by using multiple water textures that will be layered to provide information to a bump node to produce the ripples...
read morePerhaps I should preface this tutorial by acknowledging that many different methods exist for creating 3D characters for broadcast. To date, probably the most popular method has, in my estimation, also been the most complex one - that is, modeling with the use of NURBS surfaces...
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read moreSeveral different techniques exist for creating a controlled leg skeleton in Maya, and all of the best ones address the issue of animating the foot using two different pivot point locations - one at the heel, and one at the ball of the foot...
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