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3D Spikes

Open up a new image in Cinema 4D. Go to objects>>primitive>>platonic. Set the radius at 100, the segments at 1, and the type at bucky. Press C on your keyboard.

image 1

Go to structure>>edit surface>>matrix extrude. Use the settings below.

image 2

It should look like this:

image 3

Go to objects>>NURBS>>hyper NURBS, and drag platonic into the first one. Next drag the first hyper NURBS into the second one. It should look like below:

image 4

Add material, lighting, etc... and you're done! Here is my finished image:

And with lighting effects:

3D Spikes

   
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