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Creating a Lantern

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Now switch to Layer 3 of Layer Group 2 and activate the Box Tool, then use the settings shown in picture 94.

Picture 94: The Box Settings

Close down the Numeric Panel and hit Space to create the box. Open up the Change Surface Panel by pressing “q” and give this object the “Default” Surface for now. Fit the object in the Viewports and use the Knife Tool and make a cut about 1mm from the bottom, like in picture 95.

Picture 95: Make a cut with the Knife Tool

Select the polygon facing upwards in the Bottom Left Viewport, like in picture 96.

Click to Enlarge
Picture 96: Select this polygon (left image shows the lasso, right image shows the selected polygon) (Click to enlarge)


With this polygon selected, activate the Bevel Tool and bring up the Numeric Panel, then bevel this polygon 3 times with the following settings.



When you’re done with the bevelling, keep the polygon selected and press “Delete” on your keyboard to delete it. Press “Shift+D” on the keyboard to bring up the Subdivide Panel, then select the Metaform function and click OK. Do this one more time, subdivide it using the Metaform function again and click OK, then press “Tab” to turn it into a subpatch object. Apply the “Metal” Surface to this part as well using the Change Surface Panel. Picture 97 shows Layer 2 and 3 together.

Picture 97: Layer 2 and 3 of Layer Group 2

Switch to Layer 3 and cut the object out by pressing “x” on the keyboard, then switch to Layer 2 and paste it in there. This is the part of the Lantern where the flame will be. Switch to Layer 1, we’re going to position the Refilling part we made earlier. Activate the Rotate Tool and bring up the Numeric Panel. Set the Axis to Z and the Angle to –35 degrees. Keep all the centre values to 0 and click Apply, then close down the Numeric Panel. Next activate the Move Tool and bring up the Numeric Panel. Set the X Offset to 35mm and the Y Offset to 36,5mm. Keep the Z Offset to 0 and click Apply, then close down the Numeric Panel and press Space to deactivate the Tool.

Layer 3 of Layer Group 2 should be free, so switch to that one now. Activate the Disc Tool and bring up the Numeric Panel, then use the settings shown in picture 98.

Picture 98: The Disc settings

Close down the Numeric Panel and press Space to deselect the Tool. In the Top View, zoom in the right end of this cylinder, then switch to Layer 4 and put Layer 3 as background. Use the Pen Tool and place points to form the Shape shown in picture 99, we wont use a backdrop image for this Shape, it’s not very complicated or detailed. I used 11 points.

Picture 99: Place points to form a similar shape

Once you’re done, activate the Lathe Tool and bring up the Numeric Panel. Set the amount of Sides to 16 and the Axis to X. Set the centre value for the Y-axis to 45mm, and keep the other two set to 0. Close down the Numeric Panel and press Space to deactivate the tool. Press “Tab” to turn this object into a subpatch, then press “x” to cut it out from the Layer. Switch to Layer 3 and paste it in here, then apply the “Metal” Surface.

Activate the Rotate Tool and bring up the Numeric Panel, set the axis to Y and the Angle to -25 degrees. Keep all the centre values to 0 and click Apply. Close down the Numeric Panel and press Space to deselect the tool.

All the details for the Lower Base section are finished now, and picture 100 shows them together with the Lower Base as well.

Picture 100: The Lower Base with all the details

Top Section Hat Details

Okay Layer 1-3 in Layer Group 2 should be taken up by the Lower Base Details, so switch to Layer 4 now. Activate the Box Tool and use the settings shown in picture 101.

Picture 101: The Box Tool settings

Close down the Numeric Panel and press Space to deactivate the Tool. We are going to create a small metal piece that sits on top of the Hat. Fit the box in the Viewports by pressing “a”. Working in Top View, select the 4 points shown in picture 102.

Picture 102: Select these 4 points

Activate the Move Tool and move these points 2,4mm on the X-axis, you can use the Numeric Panel if you want to. Once you’ve moved them, do the same procedure with the left side.

Deselect everything when you’re done moving and select the corner points on the positive Z side (in Top View). A total of 4 points should be selected here as well, have a look at picture 103 and you’ll know which points I mean.

Picture 103: Select these 4 points

Activate the Move Tool and move these points –4mm on the Z axis, then do the same procedure with the other side, picture 104 shows the object after all the points have been moved.

Click to Enlarge
Picture 104: The object after the points have been moved (Click to enlarge)

Activate the Knife Tool and make a cut along the X-axis at the centre, like in picture 105.

Picture 105: Make a cut at the centre

When you’re done, select all the outer points of this object, like in picture 106. A total of 20 points should be selected.

Picture 106: Select all the outer points

Use the Move Tool and move these downwards on the Y-axis -0,8mm. You can use the Numeric Panel if you want. We’re almost done with this small metal piece, we’re just going to move 4 more points and then smoothen it out a bit.

With nothing selected, press “Shift+D” to activate the Subdivide tool, and in the panel that comes up, select the Faceted function and click OK. Working in Top View, select the two points shown in picture 107, then move them 1mm on the X-axis.

Picture 107: Move these points

When you’ve moved the points, do the same thing to the other side, but this time move them –1mm on the X-axis. Use the Subdivide tool again but use the “Metaform” function this time. This will smoothen it out a bit. Finally turn the object into a subpatch by pressing “Tab” and make sure it’s carrying the “Metal” Surface.

Together with the Top Section Hat, this little metal piece should look something like picture 108.

Click to Enlarge
Picture 108: The metal piece together with the Top Section Hat (Click to enlarge)


That’s the only detail the Top Section Hat will have, now we only need to create some Steel Wires.

Author's URL: Mgfx.net
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