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Creating and Modeling a Character

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I've moved the ear forward slightly I felt it was back to far.

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Started adding more detail to the forehead.

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Still adding...

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Another angle.

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A closer shot, showing the details on the forehead.

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Another close-up...

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...And another one.

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When a poly mesh starts getting high it gets harder to tweak and shape, I use deformers like a lattice or clusters to make it easier to deform areas.

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The head so far.

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View from another angle.

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I've added more detail at the top of the nose, these will be used for some facial poses.

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Here's a close up of the nose, a nice flow of edges.

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