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Creating the Hall of a Mansion - Introduction

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Bring up the Polygon Statistics Panel by hitting “w”, then select the “Default” Surface and click the + to select them, then close down the Statistics Panel. The first thing we will do with these polygons selected is to change the surface, so bring up the Change Surface Panel and set the surface to “Walls_Wood”.

The amount of polygons selected now should be 4, and we need to deselect 2 of these before we continue. In the Side View, use your mouse and click once on the outer polygons to deselect these, leaving only the sliced triangle selected. Have a look at picture 43 to see if you got it right.

Click to Enlarge
Picture 43: The Sliced polygon should be selected (Click to enlarge)


With these 2 polygons selected, activate the Bevel Tool and bring up the Numeric Panel, then use the following settings.



After the Bevels are done, keep the polygons selected and activate the Knife Tool, then use the following values in the Numeric Panel.

Axis: X



Close down the Numeric Panel and hit Space to perform the cut, then activate the Knife Tool again, and use the following values in the Numeric Panel.

Axis: X



Close down the Numeric Panel and hit Space to perform the cut. Keep the Polygons selected and perform 10 bevels on them, one by one using the following settings.



That’s it for the sides of the stairs, next we will add some details to the stair-steps that we have in Layer 4. We will use the Knife Tool to cut these stair-steps that will later become a red carpet.

Switch to Layer 4 and activate the Bevel Tool, then use the following settings in the Numeric Panel.



Activate the Knife Tool and bring up the Numeric Panel, then use the following settings.

Axis: Z



Close down the Numeric Panel and hit Space to perform the cut. Activate the Knife Tool again and use the following settings in the Numeric Panel.

Axis: Z



Close down the Numeric Panel and hit Space to perform the cut.

Working in Back View, drag a lasso around the middle segment of polygons, between the two cuts we just made, like in picture 44.

Picture 44: Drag a lasso around the middle segment in Back View

Bring up the Change Surface Panel and create a new surface called “Carpet_Gold”. Give it a yellow colour (R: 240 G: 200 B: 60). Set the specular to 100%, activate Smoothing and click OK. Keep the polygons selected and activate the Bevel Tool, then use the following settings in the Numeric Panel.



After the bevel is done keep the polygons selected and bring up the Change Surface Panel. Create a new surface called “Carpet_Red” and give it a red colour (R: 255 G: 0 B: 0). Set the specular to 0% and turn off Smoothing. Click OK and the surface should apply to the selected polygons.

Now you can deselect everything, and if you view Layer 4 and 5 together, they should now look something like picture 45.

Click to Enlarge
Picture 45: The finished Stairs object (Click to enlarge)

Switch to Layer 5 and cut the sides of the stairs out with “x”, then paste them in Layer 4 together with the rest of the stairs object. Hit “s” to save the progress we’ve made so far.

Author's URL: Mgfx.net
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