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Make a Cartoony Hand


Here's how easy it is to make a cartoony hand with metanurbs and my QuadSew plugin.

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Step 1 - Make some boxes in the rough shape of a hand. I've put boxes in the meatiest places, and I've made sure there's enough vertices in the palm to attach the fingers to.

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Step 2 - Select two facing quads and QuadSew them. See what happened? The two boxes are now sewn together with four quads, and the two that were selected have been deleted.

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Step 3 - Now here's the coolest part. Select several pairs of facing quads and run QuadSew. Gosh, this is useful. Don't worry if they don't quite line up. QuadSew is very smart.

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Step 4 - Now that you have an idea of how QuadSew works, QuadSew a bunch more boxes. Do them all except the ones in the middle. How can we use QuadSew to fill a hole like that?

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Step 5 - Easy. Select two of the facing quads and QuadSew them. Then, select the other two facing quads and Delete them.

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Step 6 - Hit Tab to see what it looks like so far. Not bad. Hit Tab again to get back to polys.

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Step 7 - Let's add some detail to the fingertips. Knife up the fingers.

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Step 8 - Now move the new points out a little. This will make the puffy part of the fingertips a little more pronounced.

Metanurbing with QuadSew
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Step 9 - Now Metaform that sucker a few times. Don't forget to save the original metanurb object so you can make morph targets later!

I like to use Metaform for the final object because sometimes you can see a hint of "seams" when you Freeze metanurbs. Sometimes you want a little hint of seams, but I want this hand to be as organic as possible



Author's URL: Happy-digital.com
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